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A page with same (or similar) content on Candy Crush Soda Wiki
A page with same (or similar) content on Candy Crush Jelly Wiki
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12m score

A very high score!

Score Number

Scoring points is a statistic on completed Candy Crush Saga levels that is calculated during and after a level and can be seen on the Star Meter. The score will vary every time you complete a level, based on a variety of factors, and every level has target scores. The game will bump up the player's score to the target score should they fail to reach it. Timed and Moves levels were the only types of levels that only had a score requirement without completing other tasks, because getting a certain score was the task in those levels*.

300M score

300M score!?

Stars are obtained based on the score the player has upon the completion of the level. Obtaining your first score is a requirement in completing the level. You can earn up to three stars, and Sugar Stars can be earned when the player accumulates double the three-star target*.

Scoring has been de-emphasized. They are only seen when starting replays, where the player can compare their score with their friends. No levels have a target score as a requirement for completing levels, given that classic level types (Moves levels and Timed levels) are extinct, and that zero-star completions will be immediately bumped to the one-star target score before Sugar Crush contributes to the remaining additional score.

In early 2023, the screen when passing a level modified how the stars and scores were displayed.

A possible overhaul or even a removal of scores has been foreshadowed as a small group of players have reported the game only to display the number of stars acquired, and not the score, as of late May 2023. In September 2023, another adverse change caused high scores to no longer be viewable.

Properties[]

Score60
Highscore Board (Facebook)

High score board (Flash)

Target score bar

A target score bar

Scores are usually normally a multiple of 20; however, getting a champion title used to give the player a +10% bonus to the score upon finishing a level or running out of moves, making it possible to earn scores that are not multiples of 20, but still even, though they have been removed. Setting off a jelly fish gives 250 points, which can yield scores that are odd multiples of 10. A few milestone levels (such as level 7000) have their own custom score per match, which may allow odd scores to show up.

In most jelly, ingredients and candy order levels, completing the objectives directly gives the player the score required for one star. In a considerable number of them, completing the objectives directly gives the player the score required for three stars. There are some notable exceptions such as level 169 and pre-nerfed levels 608 and 623 (which is a copy of pre-nerfed level 608). Getting two or three stars, however, can be much harder in those same levels. This is quite problematic in mystery quest levels (on mobile) as the player is asked to get the 2-star score in addition to his task. This can be really problematic in levels such as 297 and 463. In these levels, failure to reach the target score will result in the player failing the level without the option to continue by spending gold.

When mystery quests were present, the scores used to be boosted to the target score in the past, but if it was between one and two-star target scores, it wasn't boosted. When Swirly Steppes was released, if you clear a jelly or ingredient level without getting the required points for one star, your final score will be boosted to the one-star target score, and you will pass the level. Eventually, it was also applied to candy order levels (as of v1.73 in HTML5) and mixed mode levels. Previously, it occurred at the moment of completing the objective (i.e. removing the last jelly square).

Individual score contributions can be seen at that location upon matching candies and interacting with surrounding elements. The displayed amount may not be always accurate, especially with Colour Bomb detonations. Changes in scoring have occurred subtly or clearly across version for both Flash and HTML5. In recent version, you will not see individual score contributions.

Description[]

Score description
Score description 2a

You'll get the description when the target score is less than 100,000 points.

Score description 2b

You'll get the description when the target score is more than or equals to 100,000 points.

  • The in-game description of score is: "Gain at least xxxxxx points to reach your target!" (It is shown when the mouse pointer hovers above the score section).
  • When you cursor on the text "Target: xxxxxx points:, an inscription will show up: "You need at least xxxxxx points to reach your target.".
  • While replaying past levels (other than mystery quests), the target score in the description will become the one to obtain a new star (if you haven't already obtained 3 stars), or the highest record of this level (if you have already obtained 3 stars). This doesn't affect the actual gameplay however.
  • The web description of score is: "When you match three or more candies of the same color, they burst and you win points."

How to Score[]

The data here hasn't been subject to experimental verification.
The images is outdated and apply for the Flash version, which closely approximates the former HTML5 versions. The amount of score obtained differs between Flash and HTML5, and may differ between different version on the ame platform. Only apply for Flash version but now was removed.
Element Description Points Picture
Candy match and Cascades Count the total cascades in one move, and multiply it with a value depending on how many candies are used in this match.
The value is 40 points for each candy matched (for example, a regular match would give you 120 points).
40 per candy + 40 per cascade count. Canymatch
Striped candy Per activation 500 per activation. 40 per candy / layer cleared by this effect. Canymatch
Wrapped candy Per explosion, explode twice in total, does not increase cascade count, 1000 per activation. 40 for each candy / layer cleared by this effect. Wrapped
Colour Bomb Per detonation. Linear in the number of candies, formerly quadratic, does not increase cascade count. 5000 per activation. 40 per candy / layer cleared by this effect. Canymatch
Jelly Fish, Lucky Candy Per activation. 250
Coconut Wheel Per activation. Does not include subsequent Striped candies. 3000
UFO Per activation. Does not include subsequent Wrapped candies. 5000
Jelly Per jelly tile involved in matching 1,000 per cascade Jellys
Ingredients Acquired when an ingredient is brought down. 10,000 Ingreidents
Collect order (Regular candy / blocker) Per order 100 Order
Collect order (Special candy / booster candy) Per order 1,000 Specialcandy point
Collect order (Combo) Per order 5,000 20140303 specialcandycomboorder
Blocker layers Per blocker layer for most blockers 40 Merigne
Candy bomb Per bomb, not involved in cascade multipliers. Does not multiply contributing score. 500 Bomb
Collect order (Liquorice Shell) Per liquorice shell fully destroyed 10,000 Popcorn point
Cake bomb / Super Sugar Crush Per cake bomb fully destroyed 500 for destroying candy bomb, 500 for striped candy, 1,000 for wrapped candy, 5,000 for colour bomb. No points for other candies. Cakebomb point
Sugar Crush (Jelly fish) Per fish created, not counting their activations. 2,040 Jellyfish
Sugar Crush (Striped candy) Per striped candy created, not counting their detonations 6,000 Striped
Zero Stars Applied after Sugar Crush (formerly upon Sugar Crush) One-star target − Current score

Statistics[]

The chart below summarizes a sample of opponents' scores from Level 1 to Level 2000, plotted on a logarithmic scale.

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