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Dreamworld

When Dreamworld was first released

Dreamworld (or Odus-mode) was a parallel map in Candy Crush Saga. It was required that you completed level 50 to access Dreamworld. Almost all levels and episodes of Dreamworld were based on the equivalent version in Reality, but Dreamworld levels featured a unique Moon Scale mechanic which requires the player to balance the matches by colour, and utilize the Moon Struck after certain moves were made.

The last episode of Dreamworld was Dozy Dawn, the 45th episode, released on May 6, 2015 on Flash and June 3, 2015 on mobile. Dreamworld was removed from mobile on December 11, 2016 and many players were upset that this happened. Along with four tracks of music, it was later removed altogether at the release of Watermelon Waves on May 17, 2017.

For a while, your scores and records for Dreamworld were still kept internally. For an unknown duration after the full removal, Dreamworld could only be played if you had an old mobile version that had been set to prevent updating. This is no longer the case. Dreamworld is now strictly gone, and all Dreamworld progress has been removed for all players. Dreamworld progress is no longer saveable at all even on old mobile versions. With the mass redesign of early levels soon after April Fools 2020, it is unlikely Dreamworld will come back.

A proposal was made for the revival of Dreamworld on King Community.
This proposal is still active and has over 437 upvotes.

Properties[]

There were a few differences that were present in every level besides the type. With one exception, the stories were replaced with animations that represented an ideal and happy situation. Each episode began by starting at the first level, no story beforehand.

An owl named Odus is in each level perched atop the moon scale and 2 random coloured candies on each side of him which you had to balance or else you would fail the level. The moon scale was not affected by any order of a specific candy colour.

The moon scale tracked your moves and, when filled to the top, it created an effect called moon struck which removed one or two colours from the board completely until the effect ended in a certain number of moves. One colour appearing on the moon scale would be removed if there were five colours of candies. Both colours on the moon scale would be removed if the board included six colours.

In Dreamworld, Tiffi was tired, having just helped many mascots. She went to bed and ended up in Dreamworld.

There were 665 levels in Dreamworld. The first 65 levels were released on November 27 2013 on the web version and on December 10 2013 on mobile devices, almost 2 months after the release of the episode Meringue Moor. Starting in early 2014, new episodes were released at a rate of about one new episode every two weeks. On May 6 2015, King ceased making further episodes as Dozy Dawn was released, marking this series' ending at a count of 665 levels. The final release was May 6 2015 for the web version and June 3 2015 for the mobile version.

In an update on December 11 2016, access to Dreamworld was removed from mobile. However, King claimed that this removal was temporary, but the duration remained unknown.[1] On May 17 2017, Dreamworld was completely removed in a major update several minutes before the release of the 169th episode, Watermelon Waves.

See the full list of Dreamworld levels.

Web description[]

Dreamworld is unlocked once you pass level 50. This enchanting experience introduces a new layer of equilibrium-based gameplay; keeping Odus the Owl perched on his half-moon by crushing certain candies that keep him steady.

Once you’ve unlocked the magical Dreamworld (available after level 50), you can experience the earlier levels of the game again with a dream-like twist. If you prefer, you can still return to your existing level position in Candy Kingdom - your progress will not be lost.

Levels[]

There were 665 levels in Dreamworld.

Players must have completed Level 50 to access Dreamworld. Additionally, a player cannot progress progress to new levels in the Dreamworld until the equivalent level was completed in Reality. For example, level 531 of Dreamworld couldn't be played until the Reality episode Sticky Savannah was completed. Clicking on the lock brought up a popup box that said: Next dream is locked. Complete another episode in the Saga to unlock your next dream adventure.

Most levels were almost identical to the first 665 normal levels, with additional blockers. All timed levels were replaced by other level types, usually still being based on the Reality counterparts.

The levels were usually harder than their counterparts, either having fewer moves or having more colours, for example, level 31 had 5 colours as opposed to 3 in the Reality counterpart. Level 70 was also another much harder one, which had 20 moves instead of the original 50 and no helper striped candies. Level 68 was also very hard due to having 18 moves instead of 22 and 6 colours instead of 5. The shape of the board was sometimes redesigned as well.

Some levels even had entirely different Dreamworld counterparts with designs unique to Dreamworld; examples of this were levels 172, 189, and 211.

Even on levels that were identical in layout and moves, their two and three-star target scores were higher. Examples were levels 33, 152, and 287.

On the other hand, some hard Reality levels were easier in Dreamworld, even though there were fewer moves available. It mostly depends on the moon struck.

Level type First appearance Last appearance Appearances
Moves Target score new Level 1 Level 646 25 (3.76%)
Jelly Jelly new Level 6 Level 663 304 (45.71%)
Ingredients Ingredient drop new Level 11 Level 664 181 (27.22%)
Candy Order Objective new Level 126 Level 665 155 (23.31%)

Release dates (Web)[]

Dreamworld episodes were usually released on a fortnightly (every two weeks) basis. During that time, episodes were released every week, alternating between Reality and Dreamworld episodes. The same Dreamworld episode was released on mobile usually two to four weeks after.

  • 1-65: November 27, 2013 (First 5 episodes)
  • 66-95: January 23, 2014 (E6 and E7)
  • 96-110: February 6,2014 (E8)
  • 111-125: February 19, 2014 (E9)
  • 126-140: February 26, 2014 (E10)
  • 141-170: March 5, 2014 (E11 and E12)
  • 171-185: March 19, 2014 (E13)
  • 186-200: April 2, 2014 (E14)
  • 201-215: April 14, 2014 (E15)
  • 216-245: April 28, 2014 (E16 and E17)
  • 246-260: May 14, 2014 (E19)
  • 261-290: May 28, 2014 (E20)
  • 291-305: June 11, 2014 (E21)
  • 306-320: June 25, 2014 (E22)
  • 321-335: July 9, 2014 (E23)
  • 336-350: July 16, 2014 (E24)
  • 351-365: July 30, 2014 (E25)
  • 366-380: August 13, 2014 (E26)
  • 381-395: August 27, 2014 (E27)
  • 396-410: September 10, 2014 (E28)
  • 411-425: September 24, 2014 (E29)
  • 426-440: October 8, 2014 (E30)
  • 441-455: October 22, 2014 (E31)
  • 456-470: November 6, 2014 (E32)
  • 471-485: November 19, 2014 (E33)
  • 486-500: December 3, 2014 (E34)
  • 501-515: December 18, 2014 (E35)
  • 516-530: December 29, 2014 (E36)
  • 531-545: January 14, 2015 (E37)
  • 546-560: January 29, 2015 (E38)
  • 561-575: February 11, 2015 (E39)
  • 576-590: February 25, 2015 (E40)
  • 591-605: March 11, 2015 (E41)
  • 606-620: March 25, 2015 (E42)
  • 621-635: April 8, 2015 (E43)
  • 636-650: April 22, 2015 (E44)
  • 651-665: May 6, 2015 (E45)

Boosters were rewarded upon completion of all Dreamworld levels.

Milestones[]

  • There were some levels which were milestone levels on some level types.
    • For the jelly levels,
    • For the ingredients levels,
    • For the candy order levels,
  • Meanwhile, some other levels are overlooked as milestones. None of them are recognized, as opposed to millennium level milestones even though the available levels to play are at that amount.

Removal of Dreamworld[]

Dreamworld received its final episode, Dozy Dawn, on 2015 May 6th. This episode has been revealed earlier in the middle of April, and upon reveal all config files (which were placeholders at the time) after Episode 45 were removed. There were no evidence of a normal Dreamworld storyline to its Reality counterpart, Fizzy Falls.

Released at the somewhat awkward time at the middle of its world, it started numerous trends on how subsequent map elements, worlds, episodes, and storylines are developed. In particular, the next episode released, also ended World Eleven at three episodes, while the next episode, Minty Meadow revealed no later than 2015 Apr 29 and released on 2015 May 13, started World Twelve. Odus was featured on Reality storylines, often hiding in the background, for the next eighteen episodes; these are his first Reality appearances. The next six episodes are the two three-part acts. All further episodes now have completely static cutscenes, and eventually new characters ceased to be created. All subsequent Flash worlds were to be half-worlds, with the map gradually becoming more repetitive in pathway and colour schemes. See Cutscene and World#History for more info on these trends.

On the mobile edition, where less episodes were available historically compared to Flash, the Dreamworld map went up to Whimsical Waves. The first World Eight episode was released one day after the Flash release of Dozy Dawn. The final normal Dreamworld episode, Nocturnal Nuisance, was released on the 2015 May 20; at the same time, the second half-world episode, Cookie Crossing was released on Flash. The app received Minty Meadow on 2015 May 27, before finally receiving Dozy Dawn on 2015 June 03 (v1.54.0.2). Dozy Dawn did not derive the background and appearance from Fizzy Falls, this was unique among Dreamworld cutscenes on mobile.

Though Dreamworld stopped developing, very few updates were made to Dreamworld. Focus shifted on Reality from that point on, with Flash still in active development for another two years until the transition to HTML5. There are a few minor redesigns after the release of Dozy Dawn. Hexagon Levels were introduced around the same time as Dozy Dawn, and was applied to both Reality and Dreamworld. The removal of the Toffee Tornado prompted redesigns to the very few levels containing this notorious blocker, even unofficially introducing the Popcorn and UFO that would otherwise never see a Dreamworld appearance. Throughout Dreamworld's remaining existence, very few players manage to reach Dozy Dawn compared to players who reached the wrench at the end of Reality, only heading to Dreamworld after all Reality levels were completed with mostly three stars.

Some players noticed Dreamworld has disappeared starting no later than 2016 December 12, where the Christmas 2016 episodes were released; they claimed that that was a glitch. It affects app versions from v1.90.0.6 and onwards. Players did not expect that Dreamworld will receive a total removal, in which Dreamworld was totally removed from Flash upon the release of World Forty-Seven. The HTML5 transition was already mentioned, and Watermelon Waves turns out to be the 21th last Flash episode released as Peppermint Portal was released five months after. Flash had 3175 total levels available to play until the removal of Dreamworld. Flash continued to exist, ceasing updates not long after earlier Flash episodes were renamed to officially introduce the new HTML5 blocker on 2018 August 06, and existing for another two years, spared from further redesigns and HTML5-exclusive content.

Only some mobile players playing on older versions may still visit Dreamworld. Their progress will still be saved for an unknown amount of time, but since 2020 all Dreamworld progress (but not score) have been erased on the server side.

Thanks for posting on King Care. After a careful and thorough investigation and based upon our valuable players' feedback, it has been decided to say goodbye to Odus and his adventures in the Dreamworld. I am sorry that this may be disappointing for you.

The access to the Dreamworld levels has now been removed, as we focus on producing many more, new and exciting levels in the normal world, while also thinking up fun and creative new challenges and special events for you to enjoy.

It is unlikely Dreamworld will be reinstated. Given the length of inactivity, plus the wholesale alteration of Reality episodes since April Fools 2020, which eventually extended to a mass redesign rendering classic episodes completely unrecognizable, Dreamworld will be a prominent part of Candy Crush history when the game was at its zenith.

Trivia[]

  • Dreamworld had been vibrant and in active development for 75 weeks, from the initial release for some players to the release of Dozy Dawn on Desktop. [1]
  • Dreamworld was in existence for 1,267 days, 3 years, 5 months and 20 days or 181 Weeks. [2]
  • Dreamworld did not have any timed levels due to the moon struck system relating to the limited number of moves. They were replaced by 7 moves levels (20, 27, 43, 59, 64, 94, and 358), 15 jelly levels (32, 84, 108, 121, 151, 177, 198, 204, 223, 267, 343, 373, 433, 462, and 618), 6 ingredients levels (80, 139, 159, 189, 211, and 297), and 10 candy order levels (134, 145, 166, 182, 237, 252, 283, 313, 328, and 403).
    • Also, two of the jelly levels had been replaced by candy order levels (172 and 276, both misplaced levels based on a different Reality level), and one moves level being replaced with a jelly level (612).
    • Five Dreamworld levels with timed Reality counterparts were not based on any Reality level; The designs were exclusive to Dreamworld. They were Level 204, 211, 283, 297, and 328.
  • Like in Reality, the map was divided into worlds by clouds in Flash, and was a continuous path in mobile.
  • The entire world was dedicated to level 500, though in a manner considerably dissimilar to Episode 15 which was dedicated to level 200. It was the main reason why the gap between the release of Meringue Moor and Ice Cream Caves was very long at 71 days.
  • For unknown reasons, champion titles for Dreamworld were not present.
  • The map in all versions was a backward map of the first 32 episodes of Reality. Exceptions were all the episodes in World 3, Candy Kaiju and all episodes of World 6 on Facebook which were identical to the Reality version. However, the Extraordinary Estate update caused the Dreamworld on the mobile version to no longer be the backward map of Reality.
  • Every level either had five or six candy colours due to the fact moon struck always had four colours. In a five colour level, one colour would get removed, whilst two would get removed in a six colour level.
  • Some of the six-colour Reality levels had five colours in Dreamworld. They were levels 29, 100, 108, 121, 122, 125, 134, 139, 147, 159, 176, 237, 267, 283, 306, 365, 371, 377, 421, 628, 633, and 660. However, some of the five-colour Reality levels had six colours in Dreamworld. They were levels 11, 12, 19, 27, 46, 54, 65, 68, 167, 188, 198, 240, 358, 359, 367, 380, 414, 426, 427, 438, 440, 441, 459 on web version, 462, 501, 537, 541, 543, 545, 572, 583, 594, 598, 626, 655, and 663.
    • Levels 65, 167, 414, 438, 440 and 459 originally had six colours in their Reality counterpart before they were nerfed.
    • On the issue of six colours, while levels with four colours in their counterparts, in Reality, would have more colours in Dreamworld, most would only increase by one colour. However, there were some levels with two more colours than its counterpart in Reality. They were levels 34, 172, 606 and 624.
  • Some of the Dreamworld levels had more moves than their Reality counterpart (1, 2, 3, 9, 15, 17, 18, 31, 65, 113, 114, 185, 200, 276, 309, 331, 336, 357, 376, 421, 435, 436, 458, 459, 460, 479, 526 on web version, 530, 594 on web version, 596, 616, and 653).
  • If you went to the FAQ at king.com, it stated that Dreamworld was unlocked once players passed level 35. However, the truth was that you needed to pass level 50 to unlock Dreamworld. This was subsequently fixed.[2]
  • The game colour theme was purple instead of pink.
  • Many players believe that the game biased the boards to one colour. This was truly true, especially with colours on the moon scale. Say the scale was tilted toward green and you needed oranges to balance the scale. The game would give you more greens in the form of cascades, leading to an unfair loss.
  • Many Dreamworld levels were considered harder than their Reality counterpart and could be very frustrating. This was especially true for Candy Order levels and Ingredients levels. Examples included 189, 198, 237, 289, 297, 325, 341, 376, 430, 434, and 541. Conversely, Moves levels and Jelly levels could be much easier than their Reality counterparts. These included 97, 98, 275, 461, 470, 492 and 530.
  • Dozy Dawn was the last episode in the Dreamworld. It ended with Tiffi finally waking up.
  • The difficulty in most episodes varied heavily; a ridiculously easy episode can follow a ridiculously hard episode and vice versa. This is noticeable in the first two worlds of Dreamworld.
  • The removal of Dreamworld also resulted in the removal of four themes of music from the game: the Dreamworld map theme, the Dreamworld level theme, the Odus tutorial theme, and the Moonstruck theme.

Gallery[]

See also[]

References[]

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