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This page contains information about content that was previously in the game but now got removed.

Timed new

Timed levels were one of the seven level types in Candy Crush Saga. This level type's icon was purple with an hourglass.

The objective was to earn at least one star before the time ran out.

The first timed level was Level 20, the finale of Candy Factory. The first mixed timed level was Level 2781, the opener of the final Flash world; all mixed timed levels are jelly+time levels. There were at most 137 timed score levels and 24 jelly time levels*. Due to negative player reception, timed levels were phased out of the game. Later proposals have been made to bring them back, but they were all consistently declined. For two years until 14 September 2020, they were still available on Flash only.

As of now, they were still coded in the game post-extinction. The only way to revisit timed levels is if you have an older version of the mobile app.

Extinction[]

Timed levels were made extinct in early 2018, due to their difficulty and user-unfriendliness to some. The highest timed level, level 3093 was released on 7 February 2018 with the release of Popping Peninsula. The extinction process was gradual starting in early 2018.

The phaseout largely happened only on HTML5, as levels were no longer redesigned on Flash after 2018. Coincidentally, that started around the time the final Flash episode was released.

  1. On 11 October 2017, level 18 became a near exact copy of level 20 with a fixed color layout and 10 less seconds. This redesign occured on Flash and applied throughout the remainder of its existance.
  2. During the first two months of 2018, moves levels replaced some timed levels, which signaled an early stage of being phased out. By the end of February, the affected levels included 1710, 1891, 1995. This also occured on Flash.
  3. On 20 February 2018, all jelly time levels were converted into regular jelly levels. This also occurred on Flash.
  4. In early March 2018, many earlier timed levels were replaced with moves levels including the fan favourite level 252. It used to also apply on Flash, but it has been reverted (along with all further such redesigns).
  5. In the first week of April 2018 alone, most remaining timed levels were converted into other level types. It was assumed that the next update or two would remove all remaining timed levels. The series of removals eventually whittled the number of timed levels to just one (Level 18).
  6. The last remaining timed level, level 18, was removed in the first week of May 2018. It became the symbol of the official removal of timed levels.
  7. For just over two more years, timed levels could still be played on Flash since the redesigns no longer affected the Flash version. With the removal of Flash, timed levels are now only available on old mobile versions that do not receive updates.

Objective[]

It was the only level type that was not restricted by moves.

To pass a timed level, a certain score had to be achieved within the time allocated, such that you would earn at least one star. When a match subsequently resulted in three cascades, a +5 candy would come down. If the cascades were still in progress, a +5 candy would come down after every four cascades. When time ran out, all special candies would be activated, then the +5 candies would turn into wrapped candies and would activate.

When an extra time candy was matched, it would grant 5 seconds or refill the timer, whichever was less.

Web description[]

You have a restricted amount of time to finish the level. If the time runs out before you’ve earned at least one star, you will fail the Game.

Difficulty[]

Initially, timed levels were considered the easiest levels in the game. This was no longer the case after around 2015, and was nowadays regarded as the hardest type.

Timed levels were considered harder than moves levels since your goal was to earn one star. There were only a few hard timed levels to earn one star. Some were also very boring to play.

They were hard because you had to earn one star with some being very high, and you were pressured with a time limit. Also, many later timed levels were hard to earn three stars. 1237 on Flash was an example.

Trivia[]

  • This level type was also officially called Time levels.
  • This was the level type in the original Candy Crush and the Action Mode of Bejeweled.
  • When it existed, it was one of the two 'primitive' level types, as their sole objective was the score. The other 'primitive' level type was moves, and it was used for tutorial levels. Both have been removed.
  • There were never two consecutive timed levels.
  • In the early days, there was never a timed level that was extremely hard to earn even one star. But many later timed levels are extremely hard to earn three stars.
    • This trend was broken with level 1068, the first timed level rated extremely hard.
    • Level 297 on Facebook was an extremely hard level to earn three stars, yet it was almost impossible to fail to reach the target score.
  • The music of this level type for the HTML5 version was the music for candy order levels on the Flash version, while the music for this level type on the Flash version was the music for ingredients levels on the HTML5 version.
  • Timed levels did not give any sugar drops on mobile.
  • This was the only level type not to appear in the final episode of the Flash version.
  • Like moves levels, there could be long gaps in between levels. The first major gap was from level 462 to level 618. Afterwards, there were seven more large gaps in between timed levels, mainly in the early 1000s and after Sugary Stage.
  • Many newer levels, such as level 6320, were timed levels in their unreleased versions. These levels were mainly placeholder levels using the former versions of level 59 and level 64.
  • If an extra time candy was in a blocker (especially marmalade) and couldn't turn into a wrapped candy during Sugar Crush, if other wrapped candies freed it, then it still would not transform. The transforming phase only happens once.
  • The game code and tile map codes for timed levels are still present, so it is still possible to make new levels or recreate the ones that used this game mode.
  • The last timed level to be chronologically redesigned was Level 18, the earliest timed level to have ever existed, and for around two weeks, the only timed level in the game. This is in stark contrast to moves levels, which had the last 25 levels redesigned on the same day, the first moves level at the time was level 899 and the last moves level was level 5576.
  • After an update that changed the UI during levels (when Tiffi started appearing in the top left hand corner of the screen), the timer for timed levels was removed, meaning that even though users can create new levels of this type, they would not be able to see the timer during gameplay.
  • Despite the removal of timed levels, their music returned for three days in November 2022, from 11/11 until 11/14. Much like the current set of rotating level themes, the timed levels' theme and the other classic level themes (moves levels, ingredients levels, jelly levels, and mixed levels) played on rotation.

List of Timed levels[]

See also: List of Timed levels on Flash

Gallery[]

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