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No tornado.PNG Removed content

This page contains information about content that was previously in the game but now got removed.

Timed level icon (HTML5)

Timed level icon on Flash

Timed hard level icon (Flash)

Timed levels was one of the seven level types in Candy Crush Saga. This level type's icon was purple with an hourglass.

The objective was to earn at least one star before the time ran out.

Timed levels were phased out of the game, due to negative player reception. Proposals have been made to bring them back, but they have been consistently declined.

They were still coded in the game after their removal, and they could still be played on old mobile versions. Until 14 September 2020, they could also be played on Flash.

Timed Level Removal Process[]

Timed levels were phased out in early 2018, due to their difficulty and user-unfriendliness to some. The last timed level, level 3093, was released on 7 February 2018 with the release of Popping Peninsula.

The phaseout only happened on HTML5, as levels were no longer redesigned on Flash after 2017.

  1. On 11 October 2017, level 18 became a near exact copy of level 20. This also occured on Flash.
  2. During the first two months of 2018, moves levels replaced some timed levels, which signaled an early stage of being phased out. By the end of February, the affected levels included 1710, 1891, 1995. This also occured on Flash.
  3. On 20 February 2018, all jelly time levels were converted into regular jelly levels. This also occurred on Flash.
  4. In early March 2018, many earlier timed levels were replaced with moves levels, including the fan favourite level 252. None of the updates from there on occurred on Flash.
  5. In the first week of April 2018 alone, most remaining timed levels were converted into other level types. It was assumed that the next update or two would remove all remaining timed levels. The series of removals eventually whittled the number of timed levels to just one.
  6. The last remaining timed level, level 18, was removed in the first week of May 2018. It became the symbol of the official removal of timed levels.
  7. For just over two more years, timed levels could still be played on Flash since the redesigns no longer affected the Flash version. With the removal of Flash, timed levels are now only available on old mobile versions that do not receive live updates.

Objective[]

How to play (mobile)

Time level icon on mobile.

It was the only level type that was not restricted by moves.

To pass a timed level, a certain score had to be achieved within the time allocated, such that you would earn at least one star. When a match subsequently resulted in three cascades, a +5 candy would come down. If the cascades were still in progress, a +5 candy would come down after every four cascades. When time ran out, all special candies would be activated, then the +5 candies would turn into wrapped candies and would activate.

When an extra time candy was matched, it would only grant 5 seconds or refill the timer, whichever was less.

Web description[]

You have a restricted amount of time to finish the level. If the time runs out before you’ve earned at least one star, you will fail the level.

Difficulty[]

A green Extra Time Candy.

How to pass timed levels.

  • Initially, timed levels were considered the easiest levels in the game. This was no longer the case after around 2015.
    • Timed levels were considered harder than moves levels since your goal was to earn one star. There were only a few hard timed levels to earn one star. Some were also very boring to play.
    • They were hard because you had to earn one star with some being very high, and you were pressured with a time limit.
    • Also, many later timed levels were hard to earn three stars. 1237 on Flash was an example.

Trivia[]

Timed icon.PNG

  • This level type was also officially called Time levels.
  • This was the level type in the original Candy Crush and the Action Mode of Bejeweled.
  • When it existed, it was one of the two 'primitive' level types, as their sole objective was the score. The other 'primitive' level type was moves, and it was used for tutorial levels.
  • There were never two consecutive timed levels.
  • In the early days, there was never a timed level that was extremely hard to earn even one star. But many later timed levels are extremely hard to earn three stars.
    • This trend was broken with level 1068, the first timed level rated extremely hard.
    • Level 297 on Facebook was an extremely hard level to earn three stars, yet it was almost impossible to fail to reach the target score.
  • Before they were redesigned, there were only 23 episodes after the first 25 to have timed levels.
  • The music of this level type for the HTML5 version was the music for candy order levels on the Flash version, while the music for this level type on the Flash version was the music for ingredients levels on the HTML5 version.
  • Timed levels did not give any sugar drops on mobile.
  • This was the only level type not to appear in the final episode of the Flash version.
  • Like moves levels, there could be long gaps in between levels. The first major gap was from level 462 to level 618. Afterwards, there were seven more large gaps in between timed levels, mainly in the early 1000s and after Sugary Stage.
  • Many newer levels, such as level 6320, were timed levels in their unreleased versions. These levels were mainly placeholder levels using the former versions of level 59 and level 64.
  • If an extra time candy was in a blocker (especially marmalade) and couldn't turn into a wrapped candy during Sugar Crush, if other wrapped candies freed it, then it still would not transform. The transforming phase only happens once.
  • The game code and tile map codes for timed levels are still present, so it is still possible to make new levels or recreate the ones that used this game mode.
  • The last timed level to be chronologically redesigned was Level 18, the first timed level to have ever existed, and it was once the only timed level in the game. This is in stark contrast to moves levels, which had the last 25 levels redesigned on the same day, the first moves level at the time was level 899 and the last moves level was level 5576.

Survey[]

List of Timed levels[]

See also: List of Timed levels on Flash

This is the list of timed levels before they started phasing out of the game. Note that the "Gap" column is just for the purpose of illustration.

Timed Level # Level (Timed new.png) New Type Gap from the previous timed level Details
#1. 18 Ingredient drop new.png None Unofficial, updated on 11 October 2017. On HTML5, the last timed level remaining before the complete removal of timed levels. Flash also had that version and retained it until the final removal of Flash.
This was an almost exact replica of level 20, except for
  1. The presence of two starting extra time candies
  2. Ten fewer seconds
  3. A fixed colour layout, in which a wrapped candy is ready to be made
#2. 20 Objective new.png 2 Was originally the first timed level
First timed episode finale
Second episode finale in the game
#3. 27 Jelly new.png 7 Lemonade lake was the first episode with 2 timed levels (27, 32)
#4. 32 Ingredient drop new.png 5
#5. 43 Jelly new.png 11
#6. 59 Jelly new.png 16
#7. 64 Ingredient drop new.png 5
#8. 80 Objective new.png 16 Second timed episode finale.
#9. 84 Ingredient drop new.png 4
#10. 94 Jelly new.png 10
#11. 108 Objective new.png 14
#12. 121 Objective new.png 13
#13. 134 Objective new.png 13
#14. 139 Jelly new.png 5
#15. 145 Jelly new.png 6
#16. 151 Jelly new.png 6
#17. 159 Objective new.png 8
#18. 166 Jelly new.png 7
#19. 177 Objective new.png 11
#20. 182 Objective new.png 5 First very hard timed level.
#21. 189 Objective new.png 7
#22. 198 Ingredient drop new.png 9
#23. 204 Jelly new.png 6
#24. 211 Jelly new.png 7
#25. 223 Jelly new.png 12
#26. 237 Jelly new.png 14
#27. 252 Objective new.png 15 Could be played indefinitely.
#28. 267 Jelly new.png 15
#29. 283 Jelly new.png 16
#30. 297 Ingredient drop new.png 14
#31. 313 Ingredient drop new.png 16
#32. 328 Objective new.png 15
#33. 343 Jelly new.png 15 Was the timed level with the longest timer - 3 minutes!
#34. 358 Ingredient drop new.png 15
#35. 373 Objective new.png 15
#36. 403 Jelly new.png 30
#37. 433 Jelly new.png 30
#38. 462 Jelly new.png 29
#39. 618 Jelly new.png 156 Was the first timed level after a drought of 125 levels (or higher).
#40. 683 Jelly new.png 65
#41. 698 Objective new.png 15
#42. 701 Objective new.png 3
#43. 725 Jelly new.png 24
#44. 880 Jelly new.png 155 Second timed level after a drought of 125 levels (or higher).
#45. 956 Jelly new.png 76
#46. 973 Jelly new.png 17
#47. 1004 Jelly new.png 31
#48. 1068 Jelly new.png 64
#49. 1198 Jelly new.png 130 Third timed level after a drought of 125 levels (or higher) and the shortest timer - 10 seconds.
#50. 1237 Objective new.png 39
#51. 1387 Jelly new.png 150 Fourth timed level after a drought of 125 levels (or higher).
#52. 1409 Jelly new.png 22
#53. 1424 Jelly new.png 15
#54. 1512 Ingredient drop new.png 88 Timed levels started to increase their abundance here.
#55. 1525 Jelly new.png 13 First extremely hard timed level.
#56. 1538 Ingredient drop new.png 13 First instance of an episode with 2 timed levels after Sweet Surprise (201-215) - (excluding Toffee Tower) - a gap of 1300 levels.
#57. 1546 Jelly new.png 8
#58. 1554 Jelly new.png 8
#59. 1562 Jelly new.png 8
#60. 1575 Jelly new.png 13
#61. 1585 Jelly new.png 10
#62. 1595 Jelly new.png 10
#63. 1602 Jelly new.png 7
#64. 1628 Jelly new.png 26 Milky Marina was the first episode with 3 timed levels (1628, 1632, 1638).
#65. 1632 Jelly new.png 4
#66. 1638 Jelly new.png 6
#67. 1644 Objective new.png 6
#68. 1674 Objective new.png 30
#69. 1694 Objective new.png 20
#70. 1710 Jelly new.png 16
#71. 1723 Jelly new.png 13
#72. 1730 Objective new.png 7
#73. 1733 Jelly new.png 3
#74. 1741 Ingredient drop new.png 8
#75. 1753 Objective new.png 12
#76. 1762 Jelly new.png 9
#77. 1784 Objective new.png 22
#78. 1787 Jelly new.png 3
#79. 1803 Ingredient drop new.png 16
#80. 1810 Objective new.png 7
#81. 1817 Jelly new.png 7
#82. 1822 Jelly new.png 5 Icing Islands was the first episode with 4 timed levels (1822, 1825, 1828, 1832).
#83. 1825 Jelly new.png 3
#84. 1828 Jelly new.png 3
#85. 1832 Jelly new.png 4
#86. 1837 Jelly new.png 5
#87. 1850 Jelly new.png 13
#88. 1859 Objective new.png 9
#89. 1869 Jelly new.png 10
#90. 1874 Ingredient drop new.png 5
#91. 1885 Jelly new.png 11
#92. 1888 Objective new.png 3
#93. 1891 Objective new.png 3
#94. 1910 Jelly new.png 19
#95. 1912 Jelly new.png 2
#96. 1925 Jelly new.png 13
#97. 1929 Jelly new.png 4
#98. 1932 Jelly new.png 3
#99. 1935 Jelly new.png 3
#100. 1955 Jelly new.png 20
#101. 1958 Jelly new.png 3
#102. 1995 Jelly new.png 37
#103. 2016 Jelly new.png 21 First timed episode opener.
#104. 2030 Jelly new.png 14
#105. 2049 Jelly new.png 19 Tricky Tracks was the second episode with 4 timed levels (2049, 2053, 2058, 2060).
#106. 2053 Jelly new.png 4
#107. 2058 Jelly new.png 5
#108. 2060 Mixed new.png 2
#109. 2073 Jelly new.png 13
#110. 2079 Mixed new.png 6
#111. 2083 Jelly new.png 4
#112. 2089 Jelly new.png 6
#113. 2094 Objective new.png 5
#114. 2126 Objective new.png 32
#115. 2135 Jelly new.png 9
#116. 2163 Objective new.png 28
#117. 2170 Objective new.png 7
#118. 2175 Jelly new.png 5
#119. 2199 Jelly new.png 24
#120. 2205 Objective new.png 6
#121. 2210 Jelly new.png 5
#122. 2220 Jelly new.png 10
#123. 2229 Jelly new.png 9
#124. 2235 Jelly new.png 6
#125. 2240 Jelly new.png 5
#126. 2258 Jelly new.png 18
#127. 2266 Jelly new.png 8
#128. 2279 Jelly new.png 13
#129. 2290 Objective new.png 11
#130. 2295 Objective new.png 5
#131. 2304 Mixed new.png 9
#132. 2314 Mixed new.png 10 The phasing out of timed levels began after this level.
#133. 2374 Jelly new.png 60
#134. 2583 Jelly new.png 209 First timed level after a drought of 200 levels (or higher). (The 5th such drought and the longest one!)
#135. 2634 Mixed new.png 51
#136. 2758 Objective new.png 124 The last non-mixed timed level in the Flash version! It was the 6th long drought.
Timed jelly levels start appearing later in level 2781 (Episode 187) in high frequencies.
#137. 2940 Jelly new.png 182* First non-mixed timed level exclusive to the HTML5 version after a high frequency of timed jelly levels. Also the 7th long drought.
#138. 3093 Ingredient drop new.png 153* The very last timed level ever designed and released after a series of timed jelly levels. It was the 8th long drought.

Jelly-timed mixed levels[]

This is a list of the mixed jelly-timed levels before they started phasing out of the game (all got changed to jelly levels):

  1. Level 2781 - Was the very first jelly-timed level ever released.
  2. Level 2784
  3. Level 2786
  4. Level 2789
  5. Level 2791
  6. Level 2793
  7. Level 2795
  8. Level 2799 - The last jelly-timed level in Flash.
  9. Level 2840 - Became the first jelly-timed level exclusive to the HTML5 version.
  10. Level 2865
  11. Level 2871
  12. Level 2890
  13. Level 2923
  14. Level 2928
  15. Level 2930
  16. Level 2932
  17. Level 2936
  18. Level 2942
  19. Level 2951
  20. Level 2956
  21. Level 2981
  22. Level 2999
  23. Level 3008
  24. Level 3042
  25. Level 3090 - The very last mixed jelly-timed level before the long drought. (A total of 163 levels with time)
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