Candy Crush Saga Wiki
Candy Crush Saga Wiki
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This page contains information about content that was previously in the game but now got removed.

Note: Please do NOT remove the Flash version related content. The content remains as an archive.

Timed level icon (HTML5)

Timed level icon on Flash

Timed hard level icon (Flash)

Timed levels (also known as Time levels or Time limited levels) is one of the seven level types in Candy Crush Saga. This level type's icon is purple with an hourglass.

The objective was to earn at least one star before the time ran out.

Timed levels had effectively been phased out of the game, though it might be that King is waiting for critical reception upon the removal of timed levels. They are still present, but can only be accessed by using an old mobile version that has been set to prevent updating.

Timed Level Removal Process[]

Timed levels have been removed by user request due to their difficulty.

  1. During the first two months of 2018, moves levels replaced some timed levels, which signalled an early stage of being phased out. By the end of February, the affected levels were 1710, 1891, 1995 and more.
  2. In early March 2018, many earlier timed levels were replaced with moves levels, which was another signal of the final days of this level type. The fan favourite level 252 became a moves level.
  3. In the first week of April 2018 alone, most remaining timed levels were converted into other level types. It was assumed that the next update or two would remove all remaining timed levels.
  4. This came true when the last remaining timed level, level 18, was removed in the first week of May. It became the symbol of the official removal of timed levels.

Objective[]

How to play (mobile)

Time level icon on mobile.

It was the only level type that was not restricted by moves.

To pass a timed level, a certain score had to be achieved within the time allocated, such that you would earn at least one star. When a match subsequently resulted in three cascades, a +5 candy would come down. If the cascades were still in progress, a +5 candy would come down after every four cascades. When time ran out, all special candies would be activated, then +5 candies would turn into wrapped candies and would activate.

When an Extra Time Candy was matched, it would only grant 5 seconds or refill the timer, whichever was less.

Web description[]

You have a restricted amount of time in which to finish the level. If the time runs out before you’ve earned at least one star, you will fail the level.

Difficulty[]

A green Extra Time Candy.

How to pass timed levels.

Timed levels were the most difficult level types in the game. By request, they have been removed in HTML5.

  • Initially, timed levels were considered the easiest levels in the game. This is no longer the case.
    • Timed levels were considered harder than moves levels since your goal was to earn one star. There were only a few hard timed levels to earn one star. Some were also very boring to play.
    • They were hard because you had to earn one star with some being very high, and you are not pressured due to the number of moves, but there was a time limit.
    • Also, many later timed levels were hard to earn three stars. 1237 on Facebook is an example.

Trivia[]

Timed icon.PNG

  • This level type was officially called Time levels.
  • This is the level type in the original Candy Crush and Action Mode of Bejeweled.
  • When it existed, it was one of the two 'primitive' level types, as their sole objective was the score. The other 'primitive' level type is moves, and it is used for tutorial levels.
  • There were never two consecutive timed levels.
  • In the early days, there was never a timed level that was extremely hard to earn even one star. But many later timed levels are extremely hard to earn three stars.
    • This trend was broken with level 1068, the first timed level rated extremely hard.
    • Level 297 on Facebook is an extremely hard level to earn three stars, yet it was almost impossible to fail to reach the target score.
  • Before they were redesigned, there were only 23 episodes after the first 25 to have timed levels.
  • The music of this level type for the HTML5 version was the music for Candy Order levels on the Flash version, while the music for this level type on the Flash version was the music for Ingredients levels on the HTML5 version.
  • Timed levels did not give any sugar drops on mobile.
  • This was the only level type not to appear in the final episode on the Flash version.
  • Like Moves levels, there can be long gaps in between levels. The first major gap was from level 462 to level 618. Afterwards, there were seven more large gaps in between timed levels, mainly in the early 1000s and after Sugary Stage.
  • After Sugary Stage, the phasing out of timed levels began. Following the said episode, there was only a handful of timed levels and after the end of the Flash version, many earlier timed levels were changed to other level types (mostly moves levels). Also, jelly-timed mixed levels used to exist, but they were all converted into regular jelly levels as a part of this process. Finally, on 2 May 2018, the last remaining timed level, namely level 18, was reverted into a jelly level, after existing for 19 days as the last level of its type.
  • Even so, many newer levels, such as level 6320, were timed levels in their unreleased versions. These levels were mainly placeholder levels using the former versions of level 59 and level 64.
  • Even though Timed levels have been removed on HTML5, they still existed on Flash until September 14, 2020. Now they are truly gone.
  • If an extra time candy was in a blocker (especially marmalade) and couldn't turn into a wrapped candy, if other wrapped candies freed it, then it would not transform again. The transforming phase only happens once.
  • The game code and tile map codes for timed levels are still present, so it is still possible to make new levels or recreate the level that used this game mode.
  • The last ever timed level was Level 3093, released in early 2018, a few months before timed levels were discontinued. The phasing out of timed levels didn't properly begin until after this level was released.

Survey[]

List of Timed levels[]

See also: List of Timed levels on Flash

This is a list of Timed levels before they started phasing out of the game. Note that the "Gap" column is just for purpose of illustration.

Timed Level # Level (Timed new.png) New Type Gap from the previous timed level Details
#1. 18 Jelly new.png None Unofficial and the last timed level before the complete removal of timed levels.
#2. 20 Target score new.png 2 Was originally the first timed level.
#3. 27 Jelly new.png 7 First episode with 2 timed levels.
#4. 32 Objective new.png 5
#5. 43 Jelly new.png 11
#6. 59 Jelly new.png 16
#7. 64 Ingredient drop new.png 5
#8. 80 Objective new.png 16
#9. 84 Ingredient drop new.png 4
#10. 94 Jelly new.png 10
#11. 108 Objective new.png 14
#12. 121 Objective new.png 13
#13. 134 Objective new.png 13
#14. 139 Jelly new.png 5
#15. 145 Jelly new.png 6
#16. 151 Jelly new.png 6
#17. 159 Objective new.png 8
#18. 166 Jelly new.png 7
#19. 177 Objective new.png 11
#20. 182 Objective new.png 5 Was the first very hard timed level.
#21. 189 Objective new.png 7
#22. 198 Ingredient drop new.png 9
#23. 204 Target score new.png 6
#24. 211 Target score new.png 7
#25. 223 Target score new.png 12
#26. 237 Jelly new.png 14
#27. 252 Target score new.png 15 Could be played indefinitely.
#28. 267 Jelly new.png 15
#29. 283 Jelly new.png 16
#30. 297 Target score new.png 14
#31. 313 Ingredient drop new.png 16
#32. 328 Target score new.png 15
#33. 343 Target score new.png 15 Was the timed level with the longest timer - 3 minutes!
#34. 358 Objective new.png 15
#35. 373 Objective new.png 15
#36. 403 Jelly new.png 30
#37. 433 Target score new.png 30
#38. 462 Jelly new.png 29
#39. 618 Jelly new.png 156 Was the first timed level after a drought of 125 levels (or higher).
#40. 683 Jelly new.png 65
#41. 698 Objective new.png 15
#42. 701 Objective new.png 3
#43. 725 Jelly new.png 24
#44. 880 Target score new.png 155 It was the second timed level after a drought of 125 levels (or higher).
#45. 956 Jelly new.png 76
#46. 973 Target score new.png 17
#47. 1004 Target score new.png 31
#48. 1068 Jelly new.png 64
#49. 1198 Target score new.png 130 Was the third timed level after a drought of 125 levels (or higher) and the shortest timer - 10 seconds.
#50. 1237 Target score new.png 39
#51. 1387 Target score new.png 150 Was the fourth timed level after a drought of 125 levels (or higher).
#52. 1409 Jelly new.png 22
#53. 1424 Target score new.png 15
#54. 1512 Ingredient drop new.png 88 Timed levels used to start to increase their abundance here.
#55. 1525 Jelly new.png 13 It was the first extremely hard timed level.
#56. 1538 Ingredient drop new.png 13 Episodes with 2 timed levels have reappeared after Sweet Surprise (201-215) - (excluding Toffee Tower) - a gap of 1300 levels.
#57. 1546 Jelly new.png 8
#58. 1554 Jelly new.png 8
#59. 1562 Jelly new.png 8
#60. 1575 Jelly new.png 13
#61. 1585 Jelly new.png 10
#62. 1595 Jelly new.png 10
#63. 1602 Jelly new.png 7
#64. 1628 Jelly new.png 26 Milky Marina was the first episode with 3 timed levels (1628, 1632, 1638).
#65. 1632 Jelly new.png 4
#66. 1638 Jelly new.png 6
#67. 1644 Objective new.png 6
#68. 1674 Objective new.png 30
#69. 1694 Objective new.png 20
#70. 1710 Jelly new.png 16
#71. 1723 Jelly new.png 13
#72. 1730 Objective new.png 7
#73. 1733 Jelly new.png 3
#74. 1741 Ingredient drop new.png 8
#75. 1753 Objective new.png 12
#76. 1762 Jelly new.png 9
#77. 1784 Objective new.png 22
#78. 1787 Jelly new.png 3
#79. 1803 Ingredient drop new.png 16
#80. 1810 Target score new.png 7
#81. 1817 Jelly new.png 7
#82. 1822 Jelly new.png 5 Icing Islands was the first episode with 4 timed levels (1822, 1825, 1828, 1832).
#83. 1825 Target score new.png 3
#84. 1828 Jelly new.png 3
#85. 1832 Target score new.png 4
#86. 1837 Jelly new.png 5
#87. 1850 Jelly new.png 13
#88. 1859 Objective new.png 9
#89. 1869 Jelly new.png 10
#90. 1874 Ingredient drop new.png 5
#91. 1885 Jelly new.png 11
#92. 1888 Target score new.png 3
#93. 1891 Objective new.png 3
#94. 1910 Jelly new.png 19
#95. 1912 Jelly new.png 2
#96. 1925 Jelly new.png 13
#97. 1929 Jelly new.png 4
#98. 1932 Jelly new.png 3
#99. 1935 Jelly new.png 3
#100. 1955 Jelly new.png 20
#101. 1958 Jelly new.png 3
#102. 1995 Jelly new.png 37
#103. 2016 Jelly new.png 21 Was the first timed episode opener.
#104. 2030 Jelly new.png 14
#105. 2049 Jelly new.png 19 Tricky Tracks was the second episode with 4 timed levels (2049, 2053, 2058, 2060).
#106. 2053 Jelly new.png 4
#107. 2058 Jelly new.png 5
#108. 2060 Mixed new.png 2
#109. 2073 Jelly new.png 13
#110. 2079 Mixed new.png 6
#111. 2083 Jelly new.png 4
#112. 2089 Jelly new.png 6
#113. 2094 Objective new.png 5
#114. 2126 Objective new.png 32
#115. 2135 Jelly new.png 9
#116. 2163 Objective new.png 28
#117. 2170 Objective new.png 7
#118. 2175 Jelly new.png 5
#119. 2199 Target score new.png 24
#120. 2205 Objective new.png 6
#121. 2210 Target score new.png 5
#122. 2220 Jelly new.png 10
#123. 2229 Jelly new.png 9
#124. 2235 Jelly new.png 6
#125. 2240 Jelly new.png 5
#126. 2258 Jelly new.png 18
#127. 2266 Target score new.png 8
#128. 2279 Target score new.png 13
#129. 2290 Objective new.png 11
#130. 2295 Objective new.png 5
#131. 2304 Target score new.png 9
#132. 2314 Target score new.png 10 The phasing out of timed levels began after this episode.
#133. 2374 Jelly new.png 60
#134. 2583 Jelly new.png 209 Was the first timed level after a drought of 200 levels (or higher). (It has become the longest and 5th drought!)
#135. 2634 Target score new.png 51
#136. 2758 Target score new.png 124 The last timed level in the Flash version! It was the 6th long drought.
#137. 2940 Target score new.png 182 It was the first timed level exclusive to the HTML5 version and the 7th long drought.
#138. 3093 Target score new.png 153 Has become the very last timed level ever released and the 8th long drought.

Jelly-timed mixed levels[]

This is a list of the mixed jelly-timed levels before they started phasing out of the game (all got changed to jelly levels):

  1. Level 2781 - Was the very first jelly-timed level ever released.
  2. Level 2784
  3. Level 2786
  4. Level 2789
  5. Level 2791
  6. Level 2793
  7. Level 2795
  8. Level 2799 - The last jelly-timed level in Flash.
  9. Level 2840 - Became the first jelly-timed level exclusive to the HTML5 version.
  10. Level 2865
  11. Level 2871
  12. Level 2890
  13. Level 2923
  14. Level 2928
  15. Level 2930
  16. Level 2932
  17. Level 2936
  18. Level 2942
  19. Level 2951
  20. Level 2956
  21. Level 2981
  22. Level 2999
  23. Level 3008
  24. Level 3042
  25. Level 3090 - The very last mixed jelly-timed level before their removal. (A total of 163 levels with time)