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Hello! In this contest, you will make a level.

Rules[]

  • 1. Make any level with small spaces but with more elements.
  • 2. All level types are allowed, including the upcoming mixed level type.
  • 3. Make levels with not more than 5 colours but not less than 3 colours. (5.5 colours level accepted)
  • 4. No impossible levels (i.e. jellies underneath chocolate spawners)
  • 5. Make level just is released in Candy Crush Saga, not in other game (i.e. white chocolate in Candy Crush Soda Saga)
  • 6. Limited the ideas in less than 9x9 square.
  • 7. State CLEARLY what and where the elements spawn, (Orange lines, Salmon lines, Cyan lines......) and those moves, count of candy bombs, how many points have to be scored, what types, etc......
  • 8. You have to make AT LEAST 7 blockers or elements. (2 different types of cannon just count one)

Wish I have some good ideas to see!

  • Relax, I will NOT just copy your ideas into my ideas making.
  • See my example: idea 8 (it has counted to have 8 blockers or elements)
  • Deadline: 1st June, 2016
  • You can join this contest by posting the ideas below.
  • Thanks for Flockky to upload the transparent magic mixer to the page! :)

Results[]

Ok, the contest has ended early because there are no people joined it. Now, it's the results:

The judgment is counted as following:


Board design.........................................40%
Elements count.....................................24%
Importance with elements......................20%
Reasonable difficulty...........................11%
Others important....................................5%

= 100%

Rank Participants Entry Marks Comment
1. User:Flockky II
Contest I4

B: 38 E: 20 I:  9 R: 11 O: 5

= 83

Mmm, a robot-like design. Nothing to say, simply experienced. But just 2 mystery eggs on board and don't spawn deduct I's marks.

2. User:Mossy Mos
Contest I6

B: 34 E: 16 I:  16 R: 11 O: 5

= 82

I can't judge clearly with Mossy's and flockky's - just 1 mark difference! Also a nice board! Good for first try!
3. User:Megaphantaze
Contest I1

B: 32 E: 20 I:  12 R: 11 O: 5

= 80

Somewhat like butterfly those? Good idea after redesigning.
4. User:DoCheonGong
Contest I7

B: 26 E: 24 I:  18 R: 3 O: 3

= 74

Oh, too hard for this idea, So, deduct R's marks, too bad for foruth place.
5. User:ChaneyTheSamurott
Contest I5

B: 22 E: 22 I:  12 R: 11 O: 5

= 72

When I was remaking for your idea, I found that your board quite big, so, deduct B's marks.
6. User:LucasH181
Contest I2

B: 20 E: 16 I:  18 R: 10 O: 4

= 68

Oh, sorry but your board was quite big with 4 colours.
7. User:Lucas8111999
Contest I3

B: 12 E: 18 I:  14 R: 9 O: 3

= 56

What do you mean for giving an 75-spaced idea to this contest?!


Template[]

MC Trop 1 This user has won 1st place on Most Complicated Contest.
MC Trop 2 This user has won 2nd place on Most Complicated Contest.
MC Trop 3 This user has won 3rd place on Most Complicated Contest.


Ideas[]

Tiffi in episode 64 (after) This level has been recently redesigned

A recent change was made to this level. A new difficulty is yet to be or has just been decided.

Megaphantaze's idea[]

Contest Idea (Megaphantaze)
Contest I1
Episode
Contest Court Idea
Level type Mixed new
Jelly squares Double jelly-removebg-preview: 55
Orders Chocolate order: 20   Striped2 (trans): 25
Moves Moves-45
Target score 1star (trans): 160,000 pts
Blockers Liquorice Lock new  Four-layered Icing  12-move Bomb  25-move Bomb
MagicMixernew1 (Chocolate new)
Other features Jelly Fish Blue  Frog5  Candy bomb cannon new  Conveyor (trans)  Conveyor portal green
Number of
candy colours
4
Orange Green Blue Purple
Number of spaces 55
Difficulty Hard
Previous Next
N/A TBA

Comment[]

  • After the redesign, small board satisfied the rules.
  • Although there are four colours, the board was quite restricted, hard to make special candies.
  • Candy Bombs quite not a problem, helps to collect points as target score quite high, causing game over.
  • Not to mention the jellies on the top are hard to reach.
  • Anyway, it is a good idea.
  • Elements or blockers count: 10 (Really good)



Colours considering[]

  • If 4
    Orange Green Blue Purple, then Hard
  • If 5
    Red Orange Green Blue Purple, then Hell!







Elements[]

Board Info

[[File:Level
Contest I1 Notes
Notes.png|thumb]]
  • Orange line(s) show where the candies spawn.
  • Cyan line(s) show where the candies and candy bombs spawn.
  • Orange dot(s) show where the specific candy stays in the same layout or pattern without randomisation of candy colours.





Elements Info

Element Spawn Notes
Elements Notes
Magic Mixer Notes
Elements Spawn Interval Spawn Amount
Chocolate new
3 moves
5

Lucas's idea[]

Contest Idea (Lucas)
Contest I2
Episode
Contest Court Idea
Level type Ingredient drop new
Ingredients Hazelnut order: 3   Cherry order: 3
Moves Moves-56
Target score 1star (trans): 60,000 pts
Blockers Liquorice Swirl new  Two-layered Icing  Three-layered Icing  Five-layered Icing  Chocolate Spawner (new)
Cake Bomb new design  5-Layer MultiLock  16-move Bomb
Other features Sugar key cannon new
Number of
candy colours
4
Orange Green Blue Purple
Number of spaces 65
Difficulty Somewhat Easy
Previous Next
N/A TBA

Comment[]

  • Seems that is an very easy level, but if you see it clearly, the ingredients spawn density are too long, and the ingredients required are too many, last ingredient is spawn when 8 moves left, that means the hardest thing is too many ingredients, let the level even harder, but 4 colours helps.
  • Candy Bombs and chocolate spawners isn't a problem.

Elements or blockers count: 8(average, I have count wrong)



Colours considering[]

  • If 4
    Orange Green Blue Purple, then Somewhat Easy
  • If 5
    Red Orange Green Blue Purple, then Hard
  • If 6
    Red Orange Yellow Green Blue Purple, then Insanely Hard







Elements[]

Board Info

[[File:Level
Contest I2 Notes
Notes.png|thumb]]
  • Yellow line(s) show where the candies, ingredients, and liquorice swirls spawn.
  • Tan line(s) show where the candies and sugar keys spawn.
  • Orange line(s) show where the candies spawn.





Elements Info

Element Spawn Notes
Elements Notes
Hazelnut newCherry new
  • Ingredient spawn density: 8 moves
Liquorice Swirl new
  • Spawn 1 every 7 moves.
  • If there are fewer than 4 liquorice swirls on screen, then the board spawns up to 4 when possible.
Candykey1
  • Spawn 1 every 7 moves.

Lucas's idea[]

Tiffi in episode 64 (after) This level has been recently redesigned

A recent change was made to this level. A new difficulty is yet to be or has just been decided.

Contest Idea (Lucas)
Contest I3
Episode
Contest Court Idea
Level type Mixed new
Jelly squares Double jelly-removebg-preview: 71
Orders Redcandy order: 8
Moves Moves-36
Target score 1star (trans): 241,000 pts
Blockers Liquorice Swirl new  Liquorice Lock new  Marmalade  Regular meringue  Two-layered Icing
Five-layered Icing  Chocolate Spawner (new)  1-Layer MultiLock  2-Layer MultiLock  3-Layer MultiLock
4-Layer MultiLock  5-Layer MultiLock  Popcorn blocker  8-move Bomb  20-move Bomb
MagicMixernew1 (Chocolate new    Liquorice Swirl new  Five-layered Icing)
Other features Lucky Candy Red  Sugar key cannon new
Number of
candy colours
4
Orange Green Blue Purple
Number of spaces 75
Difficulty Very Hard
Previous Next
N/A TBA

Comment[]

(Let there are 4 colours)

  • After you open the board, many casacdes happened.
  • This seems hard to open the chest as the keys are in the corner.
  • This is also an interesting level. The main difficulty is the bomb, just 12 moves.
  • As the result, this is an really hard level.


Elements and blockers count: 9 (good)



Colours considering[]

  • If 3
    Orange Green Blue, then Impossible due to forever cascades.
  • If 4
    Orange Green Blue Purple, then Hard
  • If 5
    Red Orange Green Blue Purple, then Insanely Hard
  • If 6
    Red Orange Yellow Green Blue Purple, then Insanely Hard






Elements[]

Board Info

[[File:Level
Contest I3 Notes
Notes.png|thumb]]
  • Cyan line(s) show where the candies and candy bombs spawn.
  • Tan line(s) show where the candies and sugar keys spawn.
  • Purple line(s) show where the candies and mystery candies spawn.
  • Dark blue square(s) indicate the position of double jellies.
  • Orange dot(s) show where the specific candy stays in the same layout or pattern without randomisation of candy colours.




Elements Info

Element Spawn Notes
Elements Notes
Mystery Yellow Candy
  • Spawn 1 every 1 move.
Candykey1
  • Spawn 1 every 1 move.
  • If there are fewer than 2 sugar keys on screen, then the board spawns up to 2 when possible.
Magic Mixer Notes
Elements Spawn Interval Spawn Amount
Liquorice Swirl new  Liquorice Lock new  Five-layered Icing  Chocolate new
3 moves
5

Flockky's idea[]

Contest Idea (Flocky)
Contest I4
Episode
Contest Court Idea
Level type Objective new
Orders Yellowcandy order: 7
Moves Moves-40
Target score 1star (trans): 700 pts
Blockers Liquorice Swirl new  One-layered Icing  Two-layered Icing  Three-layered Icing  Four-layered Icing
Five-layered Icing  1-Layer MultiLock  2-Layer MultiLock  3-Layer MultiLock  4-Layer MultiLock
5-Layer MultiLock  10-move Bomb
Other features Lucky Candy Red  Mystery Yellow Candy  Chameleon candy red  Candy bomb cannon new  Conveyor (trans)
Conveyor portal green
Number of
candy colours
5
Red Orange Green Blue Purple
Number of spaces 47
Difficulty Hard
Previous Next
N/A TBA

Comment[]

First, very small board and many elements satisfied the rules.

  • Seems this level is hard, but many moves helps.
  • Five colours make the level harder.
  • Conveyor Belts moves the keys, make the idea easier.
  • Mystery candies seems not affect the idea as it just have 2.
  • No any corrections need. Very good idea.

Elements and blockers count: 10 (Really good)



Colours considering[]

  • If 4
    Orange Green Blue Purple, then Medium
  • If 5
    Red Orange Green Blue Purple, then Hard
  • If 6
    Red Orange Yellow Green Blue Purple, then Insanely Hard







Elements[]

Board Info

[[File:Level
Contest I4 Notes
Notes.png|thumb]]
  • Cyan line(s) show where the candies and candy bombs spawn.
  • Purple line(s) show where the candies and mystery candies spawn.
  • Arrows (↑,↓,←,→) indicate the direction which the conveyor belts move towards.
  • The regular teleporters having identical numbers indicate where the entry and exit is.





Elements Info

Element Spawn Notes
Elements Notes
  • Spawn 1 every 2 moves.
  • If there are fewer than 3 chameleon candies on screen, then the board spawns up to 3 when possible.

Trivia[]

  • This idea's shape looks like an robot.
    Contest I4(Sp)

Chaney's idea[]

Contest Idea (Chaney)
Contest I5
Episode
Contest Court Idea
Level type Objective new
Orders Color bomb (trans): 5   Striped2 (trans): 21   Bluecandy order: 105
Moves Moves-55
Target score 1star (trans): 80,000 pts
Blockers Liquorice Swirl new  Liquorice Lock new  Marmalade  Regular meringue  One-layered Icing
Two-layered Icing  Chocolate Spawner (new)  Chocolate new  3-Layer MultiLock  Popcorn blocker
21-move Bomb
Other features Mystery Yellow Candy
Number of
candy colours
5
Red Orange Green Blue Purple
Number of spaces 65
Difficulty Medium
Previous Next
N/A TBA

Comment[]

First, many elements satisfied the rules.

  • Seems this idea was not easy, with 55 moves, as candy bomb just have 21 moves.
  • The board is small with just some holes there.
  • Chocolate spawner quite a big problem as chocolate are hard to clear in border.
  • Orders also quite too much.
  • Hope mystery candies helps.
  • No any corrections need. Good idea.

Elements and blockers count: 11 (Really good)




Colours considering[]

  • If 3
    Orange Green Blue, then Easy
  • If 4
    Orange Green Blue Purple, then Somewhat easy
  • If 5
    Red Orange Green Blue Purple, then Medium
  • If 6
    Red Orange Yellow Green Blue Purple, then Hard







Elements[]

Board Info

[[File:Level
Contest I5 Notes
Notes.png|thumb]]
  • Purple line(s) show where the candies and mystery candies spawn.






Elements Info

Element Spawn Notes
Elements Notes
Mystery Yellow Candy
  • Spawn 1 every 5 moves.

Mossy's idea[]

Contest Idea (Mossy)
Contest I6
Episode
Contest Court Idea
Level type Ingredient drop new
Ingredients Hazelnut order: 3   Cherry order: 3
Moves Moves-40
Target score 1star (trans): 60,000 pts
Blockers Three-layered Icing  5-Layer MultiLock  15-move Bomb
Other features Mystery Yellow Candy  Sugar key cannon new  Teleporter3  Conveyor (trans)  Conveyor portal green
Number of
candy colours
4
Orange Green Blue Purple
Number of spaces 51
Difficulty Somewhat Hard
Previous Next
N/A TBA

Comment[]

First, small board satisfied the rules.

  • Seems this idea was not easy, with 40 moves, as candy bomb just have 15 moves.
  • Less amount of blockers makes this level hard. The board is small with just some holes there.
  • Even with four colours, it is hard to make special candies, but dense keys spawn density helps.
  • Hope mystery helps, although will spawn icings or popcorns there as conveyor belts.
  • I suggest you to make the keys spawn density be 6 moves. That means just 10 moves left to make the ingredients drop down. I will let mystery candies spawn density be 1 per 3 moves.
  • Anyway, it is a good idea.

Elements and blockers count: 8 (Average)




Colours considering[]

  • If 3
    Orange Green Blue, then Very Easy
  • If 4
    Orange Green Blue Purple, then Somewhat Hard
  • If 5
    Red Orange Green Blue Purple, then Hard
  • If 6
    Red Orange Yellow Green Blue Purple, then Hell!


Elements[]

Board Info

[[File:Level
Contest I6 Notes
Notes.png|thumb]]
  • Purple line(s) show where the candies and mystery candies spawn.
  • Tan line(s) show where the candies and sugar keys spawn.
  • Teal square(s) show where ingredients stay in the same location without spawning in random places.
  • The regular teleporters having identical numbers indicate where the entry and exit is.
  • Arrows (↑,↓,←,→) indicate the direction which the conveyor belts move towards.




Elements Info

Element Spawn Notes
Elements Notes
Mystery Yellow Candy
  • Spawn 1 every 5 moves.
Candykey1
  • Spawn 1 every 6 moves.

DCG's idea[]

Contest Idea (DCG)
Contest I7
Episode
Contest Court Idea
Level type Ingredient drop new
Ingredients Hazelnut order: 1   Cherry order: 1
Moves Moves-50
Target score 1star (trans): 20,000 pts
Blockers Liquorice Swirl new  Liquorice Lock new  Marmalade  Four-layered Icing  Chocolate Spawner (new)
Popcorn blocker  20-move Bomb
MagicMixernew1 (Regular meringue)
Other features Ingredient Liquorice swirl Candy bomb cannon new  Conveyor (trans)  Conveyor portal green
Number of
candy colours
4
Orange Green Blue Purple
Number of spaces 54
Difficulty Insanely Hard
Previous Next
N/A TBA

Comment[]

First, small board and many elements satisfied the rules.

  • Yes, I have put two hell template to it because it is too hard.
  • The magic mixers blocked the road of ingredients, and the restricted board make them nearly impossible to clear them.
  • The ingredients may easily fall to stuck zone, even dead zone.
  • Popcorn may helps a bit, but they are nearly impossible to clear.
  • With not enough moves (this idea was Moves-30 moves before, I have nerfed for 20 moves more, but it still too hard), it needs much luck to pass it. Hope King staff will not updated a level with this difficulty.
  • I'm not need an insanely hard level, so I may make a nerf to 50 moves. I may suggest you to make a big nerf but not to change the board. Although there are 50 moves, it also too hard.

Elements and blockers count: 12 (Excellent)





Colours considering[]

  • If 3
    Orange Green Blue, then Very Hard
  • If 4
    Orange Green Blue Purple, then Hell!


Elements[]

Board Info

[[File:Level
Contest I7 Notes
Notes.png|thumb]]
  • Orange line(s) show where the candies spawn.
  • Maroon line(s) show where the candies, liquorice swirls and candy bombs spawn.
  • Orange dot(s) show where the specific candy stays in the same layout or pattern without randomisation of candy colours.
  • Red square(s) show where the ingredients' stuck zones are located.




    • Green square indicates where the dead zone is.

Elements Info

Element Spawn Notes
Elements Notes
Liquorice Swirl new
  • Spawn 1 every 5 moves.
Magic Mixer Notes
Elements Spawn Interval Spawn Amount
Regular meringue
3 moves
1

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