Hello! In this contest, you will make a level.
Rules[]
- 1. Make any level with small spaces but with more elements.
- 2. All level types are allowed, including the upcoming mixed level type.
- 3. Make levels with not more than 5 colours but not less than 3 colours. (5.5 colours level accepted)
- 4. No impossible levels (i.e. jellies underneath chocolate spawners)
- 5. Make level just is released in Candy Crush Saga, not in other game (i.e. white chocolate in Candy Crush Soda Saga)
- 6. Limited the ideas in less than 9x9 square.
- 7. State CLEARLY what and where the elements spawn, (Orange lines, Salmon lines, Cyan lines......) and those moves, count of candy bombs, how many points have to be scored, what types, etc......
- 8. You have to make AT LEAST 7 blockers or elements. (2 different types of cannon just count one)
Wish I have some good ideas to see!
- Relax, I will NOT just copy your ideas into my ideas making.
- See my example: idea 8 (it has counted to have 8 blockers or elements)
- Deadline: 1st June, 2016
- You can join this contest by posting the ideas below.
- Thanks for Flockky to upload the transparent magic mixer to the page! :)
Results[]
Ok, the contest has ended early because there are no people joined it. Now, it's the results:
The judgment is counted as following:
Board design.........................................40%
Elements count.....................................24%
Importance with elements......................20%
Reasonable difficulty...........................11%
Others important....................................5%
= 100%
Rank | Participants | Entry | Marks | Comment |
---|---|---|---|---|
1. | User:Flockky II |
B: 38 E: 20 I: 9 R: 11 O: 5 = 83 |
Mmm, a robot-like design. Nothing to say, simply experienced. But just 2 mystery eggs on board and don't spawn deduct I's marks. | |
2. | User:Mossy Mos |
B: 34 E: 16 I: 16 R: 11 O: 5 = 82 |
I can't judge clearly with Mossy's and flockky's - just 1 mark difference! Also a nice board! Good for first try! | |
3. | User:Megaphantaze |
B: 32 E: 20 I: 12 R: 11 O: 5 = 80 |
Somewhat like butterfly those? Good idea after redesigning. | |
4. | User:DoCheonGong |
B: 26 E: 24 I: 18 R: 3 O: 3 = 74 |
Oh, too hard for this idea, So, deduct R's marks, too bad for foruth place. | |
5. | User:ChaneyTheSamurott |
B: 22 E: 22 I: 12 R: 11 O: 5 = 72 |
When I was remaking for your idea, I found that your board quite big, so, deduct B's marks. | |
6. | User:LucasH181 |
B: 20 E: 16 I: 18 R: 10 O: 4 = 68 |
Oh, sorry but your board was quite big with 4 colours. | |
7. | User:Lucas8111999 |
B: 12 E: 18 I: 14 R: 9 O: 3 = 56 |
What do you mean for giving an 75-spaced idea to this contest?! |
Template[]
This user has won 1st place on Most Complicated Contest. |
This user has won 2nd place on Most Complicated Contest. |
This user has won 3rd place on Most Complicated Contest. |
Ideas[]
This level has been recently redesigned
A recent change was made to this level. A new difficulty is yet to be or has just been decided. |
Megaphantaze's idea[]
Previous | Current | Next |
---|---|---|
N/A | Idea 1 | TBA |
Comment[]
- After the redesign, small board satisfied the rules.
- Although there are four colours, the board was quite restricted, hard to make special candies.
- Candy Bombs quite not a problem, helps to collect points as target score quite high, causing game over.
- Not to mention the jellies on the top are hard to reach.
- Anyway, it is a good idea.
- Elements or blockers count: 10 (Really good)
Colours considering[]
Elements[]
Board Info
[[File:Level Notes.png|thumb]]- Orange line(s) show where the candies spawn.
- Cyan line(s) show where the candies and candy bombs spawn.
- Orange dot(s) show where the specific candy stays in the same layout or pattern without randomisation of candy colours.
Elements Info
Element Spawn Notes | ||
---|---|---|
Elements | Notes |
Magic Mixer Notes | ||
---|---|---|
Elements | Spawn Interval | Spawn Amount |
Lucas's idea[]
| ||
---|---|---|
Episode | ||
Level type | ||
Ingredients | : 3 : 3 | |
Moves | ||
Target score | : 60,000 pts | |
Blockers | | |
Other features | ||
Number of candy colours |
4 | |
Number of spaces | 65 | |
Difficulty | Somewhat Easy |
Previous | Current | Next |
---|---|---|
N/A | Idea 2 | TBA |
Comment[]
- Seems that is an very easy level, but if you see it clearly, the ingredients spawn density are too long, and the ingredients required are too many, last ingredient is spawn when 8 moves left, that means the hardest thing is too many ingredients, let the level even harder, but 4 colours helps.
- Candy Bombs and chocolate spawners isn't a problem.
Elements or blockers count: 8(average, I have count wrong)
Colours considering[]
Elements[]
Board Info
[[File:Level Notes.png|thumb]]- Yellow line(s) show where the candies, ingredients, and liquorice swirls spawn.
- Tan line(s) show where the candies and sugar keys spawn.
- Orange line(s) show where the candies spawn.
Elements Info
Element Spawn Notes | ||
---|---|---|
Elements | Notes | |
| ||
| ||
|
Lucas's idea[]
This level has been recently redesigned
A recent change was made to this level. A new difficulty is yet to be or has just been decided. |
| ||
---|---|---|
Episode | ||
Level type | ||
Jelly squares | : 71 | |
Orders | : 8 | |
Moves | ||
Target score | : 241,000 pts | |
Blockers | ( ) | |
Other features | ||
Number of candy colours |
4 | |
Number of spaces | 75 | |
Difficulty | Very Hard |
Previous | Current | Next |
---|---|---|
N/A | Idea 3 | TBA |
Comment[]
(Let there are 4 colours)
- After you open the board, many casacdes happened.
- This seems hard to open the chest as the keys are in the corner.
- This is also an interesting level. The main difficulty is the bomb, just 12 moves.
- As the result, this is an really hard level.
Elements and blockers count: 9 (good)
Colours considering[]
- If 3
, then Impossible due to forever cascades. - If 4
, then Hard - If 5
, then Insanely Hard - If 6
, then Insanely Hard
Elements[]
Board Info
[[File:Level Notes.png|thumb]]- Cyan line(s) show where the candies and candy bombs spawn.
- Tan line(s) show where the candies and sugar keys spawn.
- Purple line(s) show where the candies and mystery candies spawn.
- Dark blue square(s) indicate the position of double jellies.
- Orange dot(s) show where the specific candy stays in the same layout or pattern without randomisation of candy colours.
Elements Info
Element Spawn Notes | ||
---|---|---|
Elements | Notes | |
| ||
|
Magic Mixer Notes | ||
---|---|---|
Elements | Spawn Interval | Spawn Amount |
Flockky's idea[]
| ||
---|---|---|
Episode | ||
Level type | ||
Orders | : 7 | |
Moves | ||
Target score | : 700 pts | |
Blockers | | |
Other features | | |
Number of candy colours |
5 | |
Number of spaces | 47 | |
Difficulty | Hard |
Previous | Current | Next |
---|---|---|
N/A | Idea 4 | TBA |
Comment[]
First, very small board and many elements satisfied the rules.
- Seems this level is hard, but many moves helps.
- Five colours make the level harder.
- Conveyor Belts moves the keys, make the idea easier.
- Mystery candies seems not affect the idea as it just have 2.
- No any corrections need. Very good idea.
Elements and blockers count: 10 (Really good)
Colours considering[]
Elements[]
Board Info
[[File:Level Notes.png|thumb]]- Cyan line(s) show where the candies and candy bombs spawn.
- Purple line(s) show where the candies and mystery candies spawn.
- Arrows (↑,↓,←,→) indicate the direction which the conveyor belts move towards.
- The regular teleporters having identical numbers indicate where the entry and exit is.
Elements Info
Element Spawn Notes | ||
---|---|---|
Elements | Notes | |
|
Trivia[]
- This idea's shape looks like an robot.
Chaney's idea[]
| ||
---|---|---|
Episode | ||
Level type | ||
Orders | : 5 : 21 : 105 | |
Moves | ||
Target score | : 80,000 pts | |
Blockers | | |
Other features | ||
Number of candy colours |
5 | |
Number of spaces | 65 | |
Difficulty | Medium |
Previous | Current | Next |
---|---|---|
N/A | Idea 5 | TBA |
Comment[]
First, many elements satisfied the rules.
- Seems this idea was not easy, with 55 moves, as candy bomb just have 21 moves.
- The board is small with just some holes there.
- Chocolate spawner quite a big problem as chocolate are hard to clear in border.
- Orders also quite too much.
- Hope mystery candies helps.
- No any corrections need. Good idea.
Elements and blockers count: 11 (Really good)
Colours considering[]
Elements[]
Board Info
[[File:Level Notes.png|thumb]]- Purple line(s) show where the candies and mystery candies spawn.
Elements Info
Element Spawn Notes | ||
---|---|---|
Elements | Notes | |
|
Mossy's idea[]
| ||
---|---|---|
Episode | ||
Level type | ||
Ingredients | : 3 : 3 | |
Moves | ||
Target score | : 60,000 pts | |
Blockers | ||
Other features | ||
Number of candy colours |
4 | |
Number of spaces | 51 | |
Difficulty | Somewhat Hard |
Previous | Current | Next |
---|---|---|
N/A | Idea 6 | TBA |
Comment[]
First, small board satisfied the rules.
- Seems this idea was not easy, with 40 moves, as candy bomb just have 15 moves.
- Less amount of blockers makes this level hard. The board is small with just some holes there.
- Even with four colours, it is hard to make special candies, but dense keys spawn density helps.
- Hope mystery helps, although will spawn icings or popcorns there as conveyor belts.
- I suggest you to make the keys spawn density be 6 moves. That means just 10 moves left to make the ingredients drop down. I will let mystery candies spawn density be 1 per 3 moves.
- Anyway, it is a good idea.
Elements and blockers count: 8 (Average)
Colours considering[]
Elements[]
Board Info
[[File:Level Notes.png|thumb]]- Purple line(s) show where the candies and mystery candies spawn.
- Tan line(s) show where the candies and sugar keys spawn.
- Teal square(s) show where ingredients stay in the same location without spawning in random places.
- The regular teleporters having identical numbers indicate where the entry and exit is.
- Arrows (↑,↓,←,→) indicate the direction which the conveyor belts move towards.
Elements Info
Element Spawn Notes | ||
---|---|---|
Elements | Notes | |
| ||
|
DCG's idea[]
| ||
---|---|---|
Episode | ||
Level type | ||
Ingredients | : 1 : 1 | |
Moves | ||
Target score | : 20,000 pts | |
Blockers | () | |
Other features | ||
Number of candy colours |
4 | |
Number of spaces | 54 | |
Difficulty | Insanely Hard |
Previous | Current | Next |
---|---|---|
N/A | Idea 7 | TBA |
Comment[]
First, small board and many elements satisfied the rules.
- Yes, I have put two hell template to it because it is too hard.
- The magic mixers blocked the road of ingredients, and the restricted board make them nearly impossible to clear them.
- The ingredients may easily fall to stuck zone, even dead zone.
- Popcorn may helps a bit, but they are nearly impossible to clear.
- With not enough moves (this idea was moves before, I have nerfed for 20 moves more, but it still too hard), it needs much luck to pass it. Hope King staff will not updated a level with this difficulty.
- I'm not need an insanely hard level, so I may make a nerf to 50 moves. I may suggest you to make a big nerf but not to change the board. Although there are 50 moves, it also too hard.
Elements and blockers count: 12 (Excellent)
Colours considering[]
Elements[]
Board Info
[[File:Level Notes.png|thumb]]- Orange line(s) show where the candies spawn.
- Maroon line(s) show where the candies, liquorice swirls and candy bombs spawn.
- Orange dot(s) show where the specific candy stays in the same layout or pattern without randomisation of candy colours.
- Red square(s) show where the ingredients' stuck zones are located.
- Green square indicates where the dead zone is.
Elements Info
Element Spawn Notes | ||
---|---|---|
Elements | Notes | |
|
Magic Mixer Notes | ||
---|---|---|
Elements | Spawn Interval | Spawn Amount |