A world is a marked segment of the overall levels map of Candy Crush Saga to save load times. Each world consists of five episodes on the 3D map for HTML5 versions, and six or three episodes on the Flash version. A group of six episodes is called a whole world. There are clouds separating each world in which one can continue scrolling to access the next world. There is also a small bonus between worlds on the HTML5 version.
There are 147 complete Reality worlds on HTML5 version. Prior to the demise of Flash, there were 53 worlds in Reality playable on the Flash version containing 2825 levels.
The worlds carry no themes themselves unlike most games that use the term; however, they are divided into episodes which do have a specific theme.
Worlds on different platforms
Worlds were introduced on the release of Fudge Islands and explicitly shown on Flash. Prior to that, the entire map was a continuous path on both Flash and Mobile.
On the Flash version, the worlds were separated by clouds. The cloud had a pink arrow on it that when clicked, the player gets to view the next or previous world. On the overhead HTML5 map (the first version of the map on mobile, which is 2D), the whole map was fully connected though it was still completely derived from the Flash map. In either case, we still navigated the wiki using worlds during this period.
Until the time HTML5 replaced Flash on Facebook, the HTML5/app version used the overhead levels map which didn't delineate the worlds, even though the pathway were mostly identical on Flash. Following the new 3D levels map with pop-ups and animated characters, the HTML5 map is divided into worlds too, though every world now has five episodes and episodes now follow a cycle of five rotating pathways. Between worlds, the path is longer than paths between episodes in the same world, and on mobile apps app, there is also a star button providing a sale (Milestone Goodies).
On the Flash version, the first 10 Reality worlds worlds and the first 7 Dreamworld worlds were full-length containing six episodes. World 8 on Dreamworld was the first half-world, being prematurely ended by Dozy Dawn, and all Reality worlds from World 11 and beyond contained only three episodes. Thus, there were 10 whole worlds and 43 half-worlds in Flash, in which there could be 31 whole worlds, with the final one being another half-world containing Peppermint Portal.
Five worlds were created, each six episodes long since the release of Fudge Islands. This feature was included to break down the size of the map as it was once long continuous stream. Also, the pathway of the episodes for the first 24 episodes on the web version had been changed. This was the reason why the pathways for the first 24 episodes were often completely different between web and mobile, and why the pathways of the first few episodes in mobile were short with many levels located close together on thhe map.
List of Flash worlds
These were all the Flash worlds arranged into whole-worlds and pairs of half-worlds to scale. Click on the image to enlarge. Click on the number to see the world page.
These were the classic six-episode worlds released on Flash.
They were all completed before the revealing of Dozy Dawn.
|World 5||World 6||World 7||World 8||World 9||World 10|
These were the Dreamworld counterparts of Reality worlds, all within the whole-worlds.
World 8 (Dw) was the first half-world in the history of the game due to Dozy Dawn.
|World 1||World 2||World 3||World 4||World 5||World 6||World 7||World 8|
These were the first half-worlds. World 11 was finished after the release of Dozy Dawn.
It would be whole-worlds 11 to 22. Pathways and color schemes start to repeat every three half-worlds.
These were the later half-worlds, all continuing in a mostly repeating color and path scheme.
They would be whole-worlds 23 to 31, with the 32nd being another half-world like World 8 (Dw).
List of HTML5 worlds
Note: April Fools 2020 have caused a renumbering of worlds. This list assumes if the rotating maps are not in effect. With the rotating maps, Episode 3 constitutes the first world, with the first two tutorial episodes considered as in World 0. Episode 489 and onwards only ever existed after the rotating maps went live, so the list is historical for Worlds before 98, and inaccurate for World 98 and after.
|World||First episode||Last episode||Levels|
|World 1||1 -||5 -||1-65|
|World 2||6 -||10 -||66-140|
|World 3||11 -||15 -||141-215|
|World 4||16 -||20 -||216-290|
|World 5||21 -||25 -||291-365|
|World 6||26 -||30 -||366-440|
|World 7||31 -||35 -||441-515|
|World 8||36 -||40 -||516-590|
|World 9||41 -||45 -||591-665|
|World 10||46 -||50 -||666-740|
|World 11||51 -||55 -||741-815|
|World 12||56 -||60 -||816-890|
|World 13||61 -||65 -||891-965|
|World 14||66 -||70 -||966-1040|
|World 15||71 -||75 -||1041-1115|
|World 16||76 -||80 -||1116-1190|
|World 17||81 -||85 -||1191-1265|
|World 18||86 -||90 -||1266-1340|
|World 19||91 -||95 -||1341-1415|
|World 20||96 -||100 -||1416-1490|
|World 21||101 -||105 -||1491-1565|
|World 22||106 -||110 -||1566-1640|
|World 23||111 -||115 -||1641-1715|
|World 24||116 -||120 -||1716-1790|
|World 25||121 -||125 -||1791-1865|
|World 26||126 -||130 -||1866-1940|
|World 27||131 -||135 -||1941-2015|
|World 28||136 -||140 -||2016-2090|
|World 29||141 -||145 -||2091-2165|
|World 30||146 -||150 -||2166-2240|
|World 31||151 -||155 -||2241-2315|
|World 32||156 -||160 -||2316-2390|
|World 33||161 -||165 -||2391-2465|
|World 34||166 -||170 -||2466-2540|
|World 35||171 -||175 -||2541-2615|
|World 36||176 -||180 -||2616-2690|
|World 37||181 -||185 -||2691-2765|
|World 38||186 -||190 -||2766-2840|
|World 39||191 -||195 -||2841-2915|
|World 40||196 -||200 -||2916-2990|
|World 41||201 -||205 -||2991-3065|
|World 42||206 -||210 -||3066-3140|
|World 43||211 -||215 -||3141-3215|
|World 44||216 -||220 -||3216-3290|
|World 45||221 -||225 -||3291-3365|
|World 46||226 -||230 -||3366-3440|
|World 47||231 -||235 -||3441-3515|
|World 48||236 -||240 -||3516-3590|
|World 49||241 -||245 -||3591-3665|
|World 50||246 -||250 -||3666-3740|
|World 51||251 -||255 -||3741-3815|
|World 52||256 -||260 -||3816-3890|
|World 53||261 -||265 -||3891-3965|
|World 54||266 -||270 -||3966-4040|
|World 55||271 -||275 -||4041-4115|
|World 56||276 -||280 -||4116-4190|
|World 57||281 -||285 -||4191-4265|
|World 58||286 -||290 -||4266-4340|
|World 59||291 -||295 -||4341-4415|
|World 60||296 -||300 -||4416-4490|
|World 61||301 -||305 -||4491-4565|
|World 62||306 -||310 -||4566-4640|
|World 63||311 -||315 -||4641-4715|
|World 64||316 -||320 -||4716-4790|
|World 65||321 -||325 -||4791-4865|
|World 66||326 -||330 -||4866-4940|
|World 67||331 -||335 -||4941-5015|
|World 68||336 -||340 -||5016-5090|
|World 69||341 -||345 -||5091-5165|
|World 70||346 -||350 -||5166-5240|
|World 71||351 -||355 -||5241-5315|
|World 72||356 -||360 -||5316-5390|
|World 73||361 -||365 -||5391-5465|
|World 74||366 -||370 -||5466-5540|
|World 75||371 -||375 -||5541-5615|
|World 76||376 -||380 -||5616-5690|
|World 77||381 -||385 -||5691-5765|
|World 78||386 -||390 - Forest Feast||5766-5840|
|World 79||391 - Ice Cream Caves||395 - Fluffy Fort||5841-5915|
|World 80||396 - Maple Mounds||400 - Wintry Workshop||5916-5990|
|World 81||401 - Soda Soiree||405 - Buttery Bistro||5991-6065|
|World 82||406 - Glazed Grasslands||410 - Prosperous Plains||6066-6140|
|World 83||411 - Breezy Bedroom||415 - Chewy Classroom||6141-6215|
|World 84||416 - Gooey Galleon||420 - Harmonious Hives||6216-6290|
|World 85||421 - Marshmallow Mansion||425 -||6291-6365|
|World 86||426 -||430 -||6366-6440|
|World 87||431 -||435 -||6441-6515|
|World 88||436 -||440 -||6516-6590|
|World 89||441 -||445 -||6591-6665|
|World 90||446 -||450 - Floaty Fortress||6666-6740|
|World 91||451 - Playful Palace||455 - Happy Heights||6741-6815|
|World 92||456 - Bubble Base||460 - Sunny Shops||6816-6890|
|World 93||461 - Banana Bay||465 - Mushroom Meadow||6891-6965|
|World 94||466 - Puddle Pasture||470 - Witchy Wilderness||6966-7040|
|World 95||471 - Kooky Kitchen||475 - Cream Carnival||7041-7115|
|World 96||476 - Snowy Suburbs||480 - Delicious Deli||7116-7190|
|World 97||481 - Cocoa Crags||485 - Fluffy Fields||7191-7265|
|World 98||486 - Crunchy Cay||490 -||7266-7340|
|World 99||491 -||495 -||7341-7415|
|World 100||496 -||500 -||7416-7490|
|World 101||501 -||505 -||7491-7565|
|World 102||506 -||510 -||7566-7640|
|World 103||511 -||515 -||7641-7715|
|World 104||516 -||520 -||7716-7790|
|World 105||521 -||525 -||7791-7865|
|World 106||526 -||530 -||7866-7940|
|World 107||531 -||535 -||7941-8015|
|World 108||536 -||540 -||8016-8090|
|World 109||541 -||545 -||8091-8165|
|World 110||546 -||550 -||8166-8240|
|World 111||551 -||555 -||8241-8315|
|World 112||556 -||560 -||8316-8390|
|World 113||561 -||565 -||8391-8465|
|World 114||566 -||570 -||8466-8540|
|World 115||571 -||575 -||8541-8615|
|World 116||576 -||580 -||8616-8690|
|World 117||581 -||585 -||8691-8765|
|World 118||586 -||590 -||8766-8840|
|World 119||591 -||595 -||8841-8915|
|World 120||596 -||600 -||8916-8990|
|World 121||601 -||605 -||8991-9065|
|World 122||606 -||610 -||9066-9140|
|World 123||611 -||615 -||9141-9215|
|World 124||616 -||620 -||9216-9290|
|World 125||621 -||625 -||9291-9365|
|World 126||626 -||630 -||9366-9440|
|World 127||631 -||635 -||9441-9515|
|World 128||636 -||640 -||9516-9590|
|World 129||641 -||645 -||9591-9665|
|World 130||646 -||650 -||9666-9740|
|World 131||651 -||655 -||9741-9815|
|World 132||656 -||660 -||9816-9890|
|World 133||661 -||665 -||9891-9965|
|World 134||666 -||670 -||9966-10040|
|World 135||671 -||675 -||10041-10115|
|World 136||676 -||680 -||10116-10190|
|World 137||681 -||685 -||10191-10265|
|World 138||686 -||690 -||10266-10340|
|World 139||691 -||695 -||10341-10415|
|World 140||696 -||700 -||10416-10490|
|World 141||701 -||705 -||10491-10565|
|World 142||706 -||710 -||10566-10640|
|World 143||711 -||715 -||10641-10715|
|World 144||716 -||720 -||10716-10790|
|World 145||721 -||725 -||10791-10865|
|World 146||726 -||730 -||10866-10940|
|World 147||731 -||735 -||10941-11015|
|World 148||736 -||740 -||11016-11090|
Levels 1-2825. For a few months, Flash was still playable after April 2020 while HTML5 was affected by April Fools 2020.Flash was spared from the effects of April Fools 2020, so the these names were still present at that time.
HTML5 Era, pre-April Fools 2020
Levels 2826-7310.These episodes were HTML5-exclusive, and existed in their original forms before April Fools 2020.
April Fools 2020 Era
Levels 7311-9995. With a sole exception, these episodes no longer have their own names and background.
Levels 9996 and higher. Unreleased, but revealed episodes are also listed indicated by a (💧) symbol.
List of Dreamworld worlds
- Note: The map was a continuous path throught its existence on HTML5. These worlds are no longer available because Dreamworld was removed on 17 May 2017.
|World||First episode||Last episode||Levels|
|World 1||1 -||6 -||1-80|
|World 2||7 -||12 -||81-170|
|World 3||13 -||18 -||171-260|
|World 4||19 -||24 -||261-350|
|World 5||25 -||30 -||351-440|
|World 6||31 -||36 -||441-530|
|World 7||37 -||42 -||531-620|
|World 8||43 -||45* -||621-665|
See List of Flash Worlds
Overhead HTML5 map
In legacy mobile versions, the map was a continuous path. The first 24 episodes retain their original pathways before worlds were implemented, and most episodes onward closely or exactly followed the Flash pathways.
3D HTML5 map
In the revamped 3D map now present on all versions, episodes have once again been divided into worlds. Each world is now five episodes long, and between worlds the path is longer, with clouds dividing between the worlds.
Except for the first two episodes, the pathways and colors now repeat systematically in a five-episode pattern
April Fools 2020 effects
The map has been completely "neutered" with only two exceptions, due to the effects of the historic April Fools 2020. The most immediate effect is that all episode names repeat in a 10-episode rotation, so each rotation constitutes two worlds. More subtle is that the path between Candy Factory to Episode 3 has been lengthened significantly, such that Episode 3 (now the first Lollipop Meadow) is an episode opener, and there is a long path between Episode 7 and Episode 8. Milestone Goodies sales also have been relocated two episodes forward.
All openers now episode numbers ending with a "3" or "8", meaning they are either a Lollipop Meadow or a Chocolate Mountain excluding exceptions. All finales have episode numbers anding with a "7" or "2"; they are either a Fantastic Forest or a Sunny Swamp excluding exceptions. Episodes ending with a "1", "2", "6", or "7", would have their episode numbers shifted down by 1, so Episode 6, Episode 7 now both belong in World 1 (containing E3-7 rather than E1-5) rather than World 2 (once containing E6-10), and Episode 11, Episode 12 now both belong in World 2 (containing E8-12 rather than E6-10) rather than World 3 (once containing E11-15).
- Worlds clearly highlighted the shifting eras of the development of new episodes and features to the game.
- During the Flash Era with whole worlds:
- Worlds One and Two on Flash, consisting of the first twelve episodes created during the first year of this game's existance, once consituted a continuous path where pathways were short, latitudes belonged to two or even three episodes, and levels were closely spaced.
- Worlds Three and Four, consisting of the latter half of the levels where the map on Flash was continuous, tend to be longer, with each "latitude" being occupied by one episode.
- Mobile pathways start corresponding closely to Flash pathways consistently only from World Five and after. A few correspond less closely, and Boneyard Bonanza was a notable exception.
- The first pathway reused was in the 39th episode, found in World Seven. Biscuit Bungalow had the exact same pathway as Pudding Pagoda from World Five, but with a different color. On mobile, Biscuit Bungalow's pathway was a compressed version of Pudding Pagoda's pathway. A near miss occurred earlier between Sugary Shire from World Six and Soda Swamp from World Five.
- Worlds Seven, Eight, Nine, and Ten all had an episode which reused the entire pathway or segments of the pathway from an earlier episode.
- Pathways continued to lengthen on average within the whole worlds, such that every world after had a longer footprint and covered more latitude. World Ten thus had the longest footprint of all Flash worlds.
- During the Flash Era with half worlds, starting with the release of Dozy Dawn on 6 May 2015:
- Reused pathways and colors are especially rampent among the half-worlds, especially later half-worlds. Nearly every episode in a Flash half-world was reused, and mobile pathways always closely followed their Flash counterparts.
- Out of the 129 half-world episodes, there are only ten unique shapes of pathways, discounting reflections and stretching; two (none on mobile) are introduced from World Nine, one is introduced from World Ten, two (all on mobile) are introduced from World Eleven, five are introduced on the three-part story worlds. Worlds with static cutscenes all have reused pathways on Flash, though Barking Boutique's pathway was new on mobile.
- Only five unique pathways were introduced after the release of Dozy Dawn, the last Dreamworld episode and the first one released after Delicious Drifts. However, Minty Meadow scene's pathway was reused from the first Minty Meadow in Flash, but that scene's pathway, was new on mobile. Similarly, Barking Boutique's pathway was derived from Marmalade Meadow's on Flash, but was new on mobile.
- Crumbly Coast, Polka Park, Delicious Drifts (on mobile; reuses Boneyard Bonanza's path on Flash), Minty Meadow scene, Cookie Crossing, Soda Swamp scene, Candy Clouds scene, Tasty Treasury, and Barking Boutique (on mobile; reuses Marmalade Meadow's path on Flash) from the first three (five on mobile) half-worlds feature their pathways that are new at that time. Gummy Galaxy's pathway, the only half-world path introduced in World Ten, is the only pathway that is not new on both Flash and mobile at the time of its first half-world appearance.
- Out of the ten pathways found on the half-worlds, only seven pathways, originating from Boneyard Bonanza(Flash)/Delicious Drifts, Marmalade Meadow(Flash)/Barking Boutique, Gummy Galaxy, Crumbly Coast, Soda Swamp, Candy Clouds, and Tasty Treasury made more than one appearance among half-worlds. Only three (five on mobile) originated in whole worlds.
- Even then, the pathway of Boneyard Bonanza(Flash)/Delicious Drifts and made only two half-world appearances all within the first five half-worlds.
- From World 16 and after only the pathways from Gummy Galaxy, Tasty Treasury, Marmalade Meadow(Flash)/Barking Boutique, Soda Swamp scene, and Candy Clouds were used. Thus, for 114 episodes among the 38 remaining worlds you can only see five unique pathways.
- From World 18 and after, the pathways start repeating every three worlds, or nine episodes. In order, they are from:
- Soda Swamp scene, Candy Clouds scene, Gummy Galaxy (Type I, from World 18)
- Tasty Treasury, Gummy Galaxy, Tasty Treasury, (Type II, from World 19)
- Gummy Galaxy, Tasty Treasury, Marmalade Meadow/Barking Boutique, (Type III, from World 20)
- From the 100th episode from World 24 (in the 17th whole world), no new characters were introduced; all Flash episodes from there on reuses characters.
- From the twentieth whole world (World 29) onwards, the background color of the map start repeating every three whole-worlds, or six worlds, or nine episodes.
- Caramel Keep, from the second three-part scene world, is the final episode to have a yellow pathway on Flash and overhead HTML5. Radiant Resort from World 38 (whole world 24) is the final episode to have a green pathway on Flash and overhead HTML5. From the 26th whole world (World 41) onwards, the path colors start repeating every three whole-worlds in this order:
- Pink/Red, Purple, Pink (Type III, from World 41)
- Purple, Pink/Red, Blue (Type I, from World 42)
- Blue, Purple, Blue (Type II, from World 43)
- The Flash version stopped receiving new episodes after World 53, starting the HTML5 eras on 4 October 2017.
- Early HTML5 era: At the same time the 3D HTML5 map is in the process of rolling out, It has fully rolled out after Tacky Tent, the first World 53 episode, was released on HTML5. Thus, all HTML5-exclusive episodes have only a 3D map appearance.
- Besides the first two levels, all episodes have pathways which repeat in a five-episode cycle.
- There are only six banner and pathway colors, namely yellow, pink, blue, green, purple, and red. Red banners are the rare and only show up sporadically while the other five tend to follow a five-episode cycle.
- All HTML5 episode openers from Episode 190 and after have yellow banners. The color patterns among these episodes are initially more irregular, but eventually, since the seventieth HTML5 world, all worlds from here on assume the same five-episode cycle.
- Stories of episodes up to World 70 in HTML5 are all original. In particular, Bonbon Brambles, the 218th episode, was the next episode released to have any dialogue, and more remarkably, the next episode after Salty Canyon to feature an animated story (at that time, the only one). Three further episode characters and several event-exclusive characters have been introduced.
- Middle HTML5 era: From World 70 in HTML5, a few more late 2013-early 2014 episode stories were reused, all in relative order. The first instance, soft-released on 21 August 2019, was Glamorous Gig, the 352th episode. It had the exact story and textures as Polkapalooza. Most of the episodes in this period still featured original stories, but using reused characters.
- Late HTML5 era: From World 85 in HTML5 and for 69 episode across 14 worlds, no new original episode stories were made. All of them are derived from a much earlier episode and holiday episodes were released well outside their respective holidays. Episodes in these worlds all use the same textures as the one 382 episodes below, save one exception that was only applied later after this episode's release. Occurring on 22 January 2020, this was an early sign that King will phase out episode names, stories and backgrounds.
- Since April Fools 2020, a small amount of players noticed that the map has been "neutered" into a rotating set of ten names and themes. This marked the transition to the April Fools 2020 era. The Flash version was still playable on King.com until Monday 14 September 2020, and was spared from April Fools 2020 throughout its existence until September 2020.
- At that time, Playful_Palace, the 451th episode, was soft-released on Windows 10. All episodes save the first two have been affected, including Creator's Crib while this change was rolling out.
- The final episode made with intent to have its name and background was Sprinkle Steppes, the 487th episode. It was revealed on April 6th, 2020. Choco City, the 488th episode, got their name and background only because the 468th episode was redesigned later in April 2020 in memoriam of Seb.
- On HTML5, episode names and backgrounds for every nontrivial episode existing at that were altogether removed circa June 2020 sparing only one exception. Episode 489 was the first episode in the game to never have a legitimate name, texture, nor story.
- Episode 517 was the first episode hard-released after Flash was replaced with HTML5 on the fallback King.com platform. Episode 523 was the first episode released in any degree after the total replacement of Flash. From here on, the original names can no longer be seen unless you are playing under an old version of the app.
- The next exception occurred on August 11, 2021, commemorating the release of Level 10000. This episode is Milestone Meadow, the 668th episode of the game.
- The impact of April Fools 2020 and the lack of map textures at all for Episodes 489 and onwards marked a new era where navigation can no longer be relied on episodes, and worlds required reorganization.
- During the Flash Era with whole worlds:
- The implementation of the 3D map and the impact of April Fools 2020 represented historical turning points on the development of both the game and the wiki.
- World 53 is the first world where it only existed on the 3D map in HTML5. There have never existed a 2D map texture for World 53 episodes on HTML5.
- Creator's Crib was not an episode opener before the implementation of rotating maps, which can be seen in both forms (with Doxen Cooper on v1.175 and with Seb on v1.176 and after) on the last app versions where map textures existed. However, when April Fools 2020 neutered the map, Creator's Crib (which also was affected before the change went live) became an opener and received a different pathway.
|Candy Crush Saga Reality worlds|